Thanks Camate for relaying the response. Please let the developers know that we appreciate the answers and to please continue providing ongoing feedback for us. The more open means of communication is greatly encouraged.
Quote:
Originally Posted by
Camate
Greetings red mages!
As was stated in the preface of the job adjustments concept, the core concept of these adjustments is to make each job useful in HNM fights as well as other battle-related content. That said, we mentioned that the job adjustments will focus on party structuring, but that doesn’t mean that we will not be looking into the sword-wielding proficiency of red mages. We are actually planning adjustments to red mage’s proficiencies in the upcoming version update.
This is much the answer I expected, and thank you for the reply. It is a deep concern for certain circles within the Red Mage Community that this aspect of the job has been somewhat neglected. We're thankful to hear that the Development Team are keeping an eye out for one of the selling points of the job.
As far as the specific adjustments, I speculate that we're included in the weapon skill adjustments and perhaps we shall be given a boost to our Sword and possibly Dagger Skill Rating as well.
This being said are there any plans in increasing the damage yeild/effect of Death Blossom, or perhaps a higher potency of the effect?
Quote:
We have no plans for this at the moment. When looking at the current system, where enfeebles take place using magic and En-spells increase damage, we’re pretty satisfied with the current separation of the two.
I notice that enhancing effects, such as increased attack, critical hit chance/damage, and other such effects that could increase the performance of the Red Mage has not been disqualified by this statement.
Quote:
Planning to add these during the next version update. However, this isn’t going to be the tier-III version, we are thinking about a different type of En-spell.
I'm looking forward to the mechanics seen in this. A question in relation: Is it possible for Enspell effects (Particuarly the new type of enspell) To assist in any bearing as to the damage output of Weapon Skills?
Quote:
We would like to look into perhaps having this take place through merit points.
With the increase of various different kind of Merits accessible in the merit points system, can we expect that individual job categories will also receive an increase in maximum point allotment, like we have seen with Combat and Magic skills?
Quote:
Enlight and Endark are special magic spells for paladin and dark knight respectively and we have no plans to add them to red mage at this time.
You'll find no quarrel with me here with that one. I'm in complete agreement.
Quote:
In regards to monsters that are completely resistant to certain spells, there is a high possibility that we won’t make any significant changes. However, there aren’t really too many of these monsters, so in regards to adjustments making it possible to land enfeebling magic easier, we feel it would be better for red mage’s to experience this effect on a larger amount of monsters.
I'll take this in translation that monsters that are 'highly resistant' to status effects will become more susceptible to them in the future.
In reply, the developers stated that they were planning on creating more Debuffs for Red Mages to utilize. Understanding that the update premise is to create a more unique role for Red Mages during HNM and Battle content, can it be a safe assumption that these new debuffs will be more effective against these particular monsters than our current line of enfeebles are now in terms of resistance?
Quote:
Since enhancing magic is an area that red mages excel at, we would like to add something. We have been receiving a lot of ideas for enhancing magic and we will be keeping them in mind when exploring this subject.
A common complaint about Red Mages is the taxing load of having to cast spells on each member of the party individually and repeatedly. Are there any plans to help further elevate the taxing experience that single target enhancing magic spells can create, in light of receiving more enhancing magic spells?
Quote:
We are planning to make this spell a red mage-specific spell, but are continuing to evaluate it.
We look forward to hearing more about what the development team decides. Please keep us informed.
Quote:
We will be looking into both of these along with the weapon skills revamp.
Quote:
We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
With this in mind, can we come to expect that the available high-performance melee enhancing equipment available to Red Mage will be increased as more gear becomes available. There has been quite a large amount of improvement for many jobs in this regard, however. Red Mage has been mostly regulated to wearing level 75 gear when it comes to wearing melee gear.
Also, there seems to be a very small amount of equipment that can enhance the damage of our Enspells, can we see the possibility of more gear, or even augmented gear, that would assist in this?
Again, thank you very much for the feedback and your time.