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I've played as Red since the start of '07, what attracted me was Fast Cast, the 'unique' ability to refresh yourself or the party, 'unique' spells such as Enspells, and also being the best enfeebler.
I've been playing a RDM since 2004. You're surprised that a job that is referred to as a "Jack of all trades, Master of none" doesn't have many "unique" qualities? The whole premise behind the job is it steals qualities from other jobs.
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Fast cast? No, for one a Blue can cast 100-500% faster than a Red.
Dancers can recast Utsusemi: Ni faster than Red - with Abby haste items, literally everybody has Fast Cast in the form of Haste.
Composure was great, until you cast something like Utsu: Ni - goodbye Fast Cast.
Full-time one of your best MP-saving Job Abilities and you can shove that Fast Cast.
1) As others have pointed out, Fast Cast is not Haste. 2) RDM can equip Haste too. It is not as easily accessible to us as most frontline jobs, but we can still cap Haste with what's available now.
Composure has a downside? We've totally never seen that before. Not in old nonsense like Berserk or Counterstance.
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Enspells.
PLD and DRK Enspell ONE is better than all of Reds Enspell I + II.
...
Typically, Red's enspell 1 does about 22-26 damage per hit.
Enlight or Endark is about 50 per hit, with degrade.
You're telling me double damage that can be 'refreshed' every 30 seconds, is inferior to 'a longer lasting enspell'?
You might be right if both spells were only casted, once.
The more attacks you get in, the better your Enspell is relative to theirs. Swing faster and get a better weapon. By the way, numbers I see range more like 27-32. And I'm not even capped yet. Looks like you haven't been casting your Enhancing magics!
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Refresh.
Everybody has Refresh. You go /SCH and it's already better than Refresh II.
Blue can Refresh-ga.
PLD/SCH. The wave of the future.
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Enfeebling.
With maximum merits, a Red has access to more potent forms of basic enfeebles such as Paralyze, Blind, and Slow. Though it's just unfortunate that these enfeebles are heavily defensive, and only assist with keeping the Red alive in solo situations.
Though they may help keep a party 'alive', a stronger cure from a White or Scholar inevitably outweighs all forms of defense a Red can offer in terms of "defensive magic".
Where are you getting this from? Or are you just parroting what you heard other people whine about in Abyssea? Because you admitted at the beginning of your post you don't have Abyssea yourself.
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Nuking and enhancing aren't even worth talking about.
Red is the weakest nuking class (unless they 2-Hour).
A Red has no -ga type enhancements.
Clearly you're only interested in BLM and SCH as other nuking classes. But hey, at least you admit BLM should be the strongest because of their other limitations.
Special something about SCH that people who whine conveniently ignore about the job: without using Addendum: Black, SCH is restricted to tier III nukes. RDM has unrestricted access to tier IV nukes. Even if RDM subs /SCH, and therefore must work within the Arts stances, that is still one less limitation that RDM must account for to be a nuker. RDM also has access to a much wider variety of gear than SCH, including more Magic Attack Bonus. Not that SCH can be discounted as a nuker, but I play the job (do you?) and it requires much more fine management than RDM does.
Throw in other generalist jobs like BLU and DNC, and clearly RDM is still the one that most seamlessly transitions between roles.
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Melee.
You go anything that is not /NIN and your melee is beyond useless.
The word you're looking for is situational. It's niche and rather redundant in a game full of a bunch of meleers. But it's not useless.
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tldr; Haste II? Enspell III? Stoneskin II?
From 90-99 these won't exist.
You're mad because you won't get these?
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Reraise? Cure V? Regen III? Tier 5 Nuke?
I thought you wanted "unique" stuff.
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Curing Waltz V 900HP instantly 23 sec recast.
Red Cure IV and Cure III alternating is still far less. By the time you alternate your second cycle the DNC is ready.
The fuck at picking some redundant factor such as a universal timer vs. a practical situation where numbers are more important within a shorter time frame.
They need TP to do it, which often means being in range of melee attacks and Area attacks. But please, by all means, keep ignoring the limitations all these other jobs have that RDM does not.
To Neisan_Quetz...you need to watch your language. Not because you aren't right. But because the powers that be have the authority to censor you.