Quote:
Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.
I don't feel a Proc System is breaking the Metagame of FFXI.
Quote:
(1)Consider the fact that there's no difference between the two except in the former you wait however much amount of time it takes to get your procs before you zerg.
(2)It has created a metagame where your sole worth is determined by how many different triggers you have. EVERY job should be wanted for more than its ability to make more items drop.
3The system was clearly created as an artificial means to slow down fights. If they sat down and put their thinking caps on, they could create fights that challenge us without resorting to carrot-dangling. I'd rather have fun and challenging fights with fair drop rates than boring fights where you get tons of s**t if you get the procs and lucky if you get anything otherwise.
(I say this a lot, I'm numbering this so its easier for the reader, Not to mock you. There is no negative impression in the numbering)