Honestly, this is simply what you get for trying to make a Tarutaru do a physical job. You should have stuck with being a black mage.
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Honestly, this is simply what you get for trying to make a Tarutaru do a physical job. You should have stuck with being a black mage.
ITT: I don't know how calculating physical damage works.
Yes, actually you canQuote:
No, actually you cannot.
No, it's not. It certainly wasn't worthless to me playing DRK, where you have like 5 MP if you're a Galka or 6 MP if you're elvaan.Quote:
And RSE is entirely worthless.
Outside Abyssea:
base MP > base HP
Inside Abyssea:
base HP > base MP
Deal with it... Tarutarus have had the advantage in this gap for years, and when that finally changes and becomes situational, suddenly racial stats are unfair.
I've always thought Elvaan was the best race in the game because I find the stat spread to be favorable for everything save a couple of jobs. Seriously, there's maybe 2-3 jobs where I felt being Elvaan gave a notable disadvantage (before abyssea anyway).
In this Abyssea era, I don't even care anymore. Base stats hardly mean a thing anymore since everything's boosted up to retarded levels and everything is super easy. Hell, I don't even know what the stat gaps look like anymore because I just don't care.
I personally think Mithra is and always has been the worst race in the game stat-wise... so I don't think any taru should be complaining!
It's not a terrible example. It's a valuable example. RSE is specifically there for when you need to compensate for racial differences.Quote:
And drk is a pretty terrible example. I mean, if you had said something like elvaan rse for low level blm, then sure, but lol.
Dont the base stats for attributes cap at 99? Making most of the stat related issues pointless other then hp/mp.
I know my monk is at 99 base str and I could have sworn that was before I put the final point into it (for my pup and drg which arent capped).
So if its just hp you are concerned about....meh, try being an elvan mage outside of abyssea with a cure spell that takes litterally 1/5 your mp bar or a nuke that drains 1/4th of it.