Originally Posted by
Madawc
I don't think making DRK look MORE like other melee jobs will even be considered. All jobs have their own twist on doing things, for DRK it is melee+magic.
SE has made some futile attempts before to make us use more magic (i.e reduced absorb cast time, Dark Seal, Occult Acumen, Nether Void). Frankly no one I know has been using more spells as a result of these implementations. Infact people have been using LESS spells since the introduction of hasso.
If SE really wanted to balance DRK out with the other jobs melee wise, we would see Souleater having a 30 minute duration and a ton of "enhances Stalwart Soul" items available.
I say it is time for a permanent fix; namely Dark Rush! :)