Then lets hurt some GD feelings
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Buffing or making pet jobs efficient or fun is total anathema to SE. Sorry about your luck.
Yes please.
I so agree with OP here. I want the Delay for BP on summoner to increase.
I mean, they aren't supposed to be able to resummon their avatars right after they died. That is beyond the game mechanics!!! We should make it so there is a penalty for any SMN to resummon their avatar, like they can't summon for at least 20 minutes. That would make it fair for DRG and PUPs out there!
/sarcasm
I actually thing PUP and DRG shouldn't have that restriction of 20min wait to summon pet again. Kinda pointless.
For Bloodpact delay to increase the amount you can decrease your wait time by what if they made an "avatar's favor" for the melee side of Summons, where the longer you keep it out the more -bp delay you get up to 10 seconds. The trick then would being able to keep your perpetual cost in check so that you don't have to unsummon your avatar as well as keeping your avatar alive.
Wyverns are kind of a messy situation but even though they may be squishy they do offer the ability to be a healing ally when used by DRG that know how to use'em properly. As a DD DRG can hold it's own pretty well to without the wyvern but the wyvern does offer a good support to the DRG, with the ability to suppress their Enmity DRG can dish out a lot of dmg without catching the mobs attention allowing them to be more reckless. In the case with how DRG is set up as a now they are like a hit and run kind of job, going in with heavy strikes then backing off before the enemy notices the damage they've done.
For PUPs, I think Deus Ex Automata is a double edged sword. While one may be able to call their automaton again I believe their potential to overload is greatly increased so while they may be able to to recall them faster it doesn't mean they are gonna be in working order or reliable as the 15 min recast one.
In a sense all the "pet" jobs have 1 aspect going for them even DRG, they have the potential of dishing out damage without fear of being in any danger themselves. A PUP can have their automaton dish out a good bit of damage alongside them and if it dies they can either recall it or wait on the other timer. BST have access toa wide variety of powerful jugs so if they stay away from engaging they can easily keep themselves out of danger by calling on another ally. A DRG can supress their enmity as well as lower their enmity with the help of their wyvern allowing them to dish out a good bit of dmg without fear of being the target of an enemy attack. Finally all SMN have to fear is keeping an eye on their MP and staying a good distance away from the mob so they can recall their pet when needed.
I think while people would like changes to be made you always have to look at things from all directions, when you see pet jobs their greatest strength in a sense is survivability. As long as you pay attention to your surroundings you never have to worry about dying or can even add more damage by engaging the enemy excluding SMN.
But ya, it all comes down to flexibility as a SMN you have BP for melee and defense, where it did use to be on one timer. You have access to /whm /sch /rdm sub depending on your preference allowing you to be supportive to the other DD to keep them alive so they can continue to dish out dmg. So while you may not be happy with the amount of dmg your pet is doing you can at least feel good that you have the ability to assist others with their dmg potential by keeping them alive or even supporting them with enhancements.
it is, but the chance of overload is no worse, it's simply that the overload rate is almost 100% on any freshly summoned or zoned puppet. However, their damage is just as high, it simply doesn't have any boosts that would apply from active manuvers. Fixes fairly quickly in Abyssea via regen, refresh or both Atmas.
I think the idea or each pet having its own BP delay is a fair one. They would have to take the time to resummon, position the avatar and do a BP again, so it's not like they can completely spam BPs and MP.
I don't think Summoner was intended to be a Zerg-style job like Blue, but standing around and waiting for a one minute ability to come up is just plain boring, and consequently bad design. Summoners just don't have anything to do in the mean time! that's related to their main job,anyway.
The one minute delay is too much, but being able to spam BPs on an expendable target is a bit much. Each pet having its own timers is a good compromise.