Originally Posted by
Juilan
Lemme see if I can answer this correctly... The reason why it cannot be set within the house goes to the function of what the mog house is, it's not as easy as changing the context menu to allow you to access sack or satchel. The location for what a home point is has its own identity spread out amongst multiple areas in code.
Adding the Home Point in the mog could easily result in a code conflict from what the function of what the mog house is. There is a large chance that some of the data values and variables for the code of the mog house is the same as some of what the homepoint is, thus resulting in changing a large chunk of code in both areas. Having it outside the door is just as easy.
There could also be the fact that the moghouse is an independent area from everywhere else and then they'd have to respecify the zone you are in since all mog are equal but the background files... and then you have [if nation is home] options for the storage and layout...
Most likely we'd be looking at an out of bounds of the maximum a lotted memory in the base too..
I hope that made sense, they're each different plausible reasons you simply can't just add things larger than a certain value into a place's function. The adding to the context menu in the moghouse is about two lines, a display with graphic and the short cut to the domain.