I, personally would love it if SE added in Dark, Darkra and Darkga. DRKs only spells. In FF12, I absolutely enjoyed spamming them with their animations.
And for Darkness job ability, I'd totally be grateful to SE if they added this in.
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I, personally would love it if SE added in Dark, Darkra and Darkga. DRKs only spells. In FF12, I absolutely enjoyed spamming them with their animations.
And for Darkness job ability, I'd totally be grateful to SE if they added this in.
Get rid of Elemental Magic spells. Drk has the skill but not the tier to make them worthwhile. Add some direct damage spells to Dark Magic: Shadow 1-4. Let them put a debuff that lowers physical and magic defense...but just for the casting Drk. Then Drk's will cast more and do more damage with both magic and melee. No area spells though.
Drk needs a spell like blue mages' Osmosis. It's drain with a dispel like effect that absorbs a buff from a mob instead simply nullifying it. Drain III maybe?
This....is actually good.
@Siros: It's "douche"
Anyway, what I think has kinda hurt dark for both ends of the awesome spectrum is Souleater. One K-Club made us the most powerful thing on the planet, they turned an already rare drop into a nearly impossible drop. We ended up gimp on damage versus most other DDs (in particular, after the initial addition of Sekkanoki), almost as if that was supposed to be the balance for Krakeneater potential, though most of us would never get one.
Fast forward to now, what's the point in having Quietus, when there's a scythe with about a 3% chance to outright kill something? The only reason not to have that scythe on would be if you're going for triggers, and you're not TPing on an NM to do that.
Care to explain? I'm actually pretty interested, seeing as how I've noticed I parry a lot more than I used to, and with only a 167 skill. Not to say that I don't think Tac Parry is a little...special...
Kclub drk is near meaningless now all the hard stuff it helped alto with have become so easy u don't even need to Soulater zerg and w/e kclub DRK does in abyssea is trumped by a COR brewing and doing wildfires for 50-80k a WS. Either way before DRK could get up there with the other DDs i remember coming first in a few einherjars with my Linkshell on DRK then even when i wasn't i usally was in the top 5. anyway my issue is the additions to DRK made so far from 75-90 which have mostly with the exception of endark lazy, not suiting the job or useless
Wow. That's a mess. You know that this site automatically spell checks you before you post, right? Sorry they don't do punctuation.
Anyway, you realize you're comparing non-brew damage to brew damage with an empyrean WS, right? What's your point? KC zerg can still work well provided the NMs your fighting don't have abilities that hit over your entire HP threshold. That's may seem like a hard bargain, but when Paladins and Monks can get up around 3600 HP, it can still help with low-manning, I guess. Also, if you already have a KC, that might help save a little bit of cruor.
I wonder how that might work from behind Cover.