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Of course there is. Lower crafting skill requirements to make good ammo, easier availability for the items needed to create ammo. Things like that are likely to lower the cost of ammo, or at least make it more viable for the rangers/corsairs to craft it cheaply themselves. There is also the possibility of adding NPC merchants that sell decent ammo that doesn't cost too much.
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Or in other words you hate crafters and don't understand the real reasons behind them being not put up on the AH.
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Why do I hate crafters? Please explain.
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You don't want them to be able to make money.
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Then why are you suggesting that we drastically reduce their profits?
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Oh, it's not like they're crafting ammo these days anyway. What difference would it make?
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My suggestion for ammo would be:
NPC vendor for ammos to cater for all level ranges
Craft ammo to cater for extra stats on ammo, for example, have Corsair Bullets crafted, but that also means introducing a wide range of ammunition.
That means, ammo is more accessible for users, but those who want better ammo can craft it or buy it from AH, making a crafter happy. E.G. I like having a stack of Corsair Bullets on me when they're in stock. I pay 20k a stack, but if I'm trying to be more economical I will either: tell a party I'll only use bullets for WS, use darts for pulling or settle with bronze bullets if they're in stock.
Anyway, on the suggestion here. I think it would be pretty cool to have enemies where ranged attack is needed. Steely Weapon is a mob that can only be hurt by ranged attacks and will depop within a certain amount of time. It was nice being able to help folk kill a mob because I have my COR levelled, I would like to fight more mobs like that - team up with the other Corsairs and the Rangers in my LS and take down something big. It'd be kind of badass.