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As a tester, I think it is good to try to break things, in a good sense. That is, reporting it's broken, and helping us do just that, helps everyone, I think?
I have worked in game dev QA and I do understand this side of things. That said, the reason they still avoid doing this is because while sure- you definitely want to know if things are broken so you can fix them- Not everyone who finds an exploit is going to report it responsibly (i.e. without disseminating said exploit to the entire internet). Which is different from say, remote code execution or some other security exploit because it is far more likely to be able to damage the game or its community than a zero day that most of the general public probably doesn't have the knowledge to execute even if they know the problem exists. It's not security by obscurity because you're still going to fix the problem to provide actual security, rather than simply rely on people not knowing over actually fixing something.