Yes. Many of them. They're not going to do that though.
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It's not really much of a penalty. It's been in the since the beginning to ensure that proper parties weren't too efficient. Now, you can feel free to correct me if I'm wrong, but i'm pretty sure this still applies with CP/EP as well as EXP.
It's hard enough to get SE to change things that actually matter. I don't think anything is going to change here even if ti was needed.
Uroah explained how it wasn't initially a penalty with exp share. Doesn't change the fact that it's a penalty now.
I'm not going to correct you because I'm not advocating for those to be changed, they aren't relevant to the conversation.Quote:
Now, you can feel free to correct me if I'm wrong, but i'm pretty sure this still applies with CP/EP as well as EXP.
Just because you don't feel that it's worth the development time, doesn't mean it's a bad idea. Thanks for your input, you've made your point clear.Quote:
It's hard enough to get SE to change things that actually matter. I don't think anything is going to change here even if ti[SIC] was needed.
It's no more or less a penalty/bonus now than it was then. The calculation is the same. multiple players individually get less EXP but more EXP is generated total.Quote:
Uroah explained how it wasn't initially a penalty with exp share. Doesn't change the fact that it's a penalty now.
It is relevant to the conversation because the same system is used for all forms of points- it may not even be directly possible for them to change one without affecting the thers.Quote:
I'm not going to correct you because I'm not advocating for those to be changed, they aren't relevant to the conversation.
You're absolutely correct. The assessment "not being worth the development time" is in fact not the same thing as saying "It's a bad idea." I did not say "It's a bad idea." only that there are reasons why it exists and they're not likely to change it because of those reasons.Quote:
Just because you don't feel that it's worth the development time, doesn't mean it's a bad idea.
And alongside that, there are more important things that could be changed that would improve QOL for many more people than the very few who are still partying together to EXP at level 29 (or whatever). There could be other factors too- They may not want to make it faster because RMT tend to EXP up in parties/alliances and since most players don't do that anymore, they may see this as a limiting factor for RMT (even if it's not substantial).
Thanks for your input.
I think the mechanic should be adjusted up regardless, they can lower the base EXP/CP/MEXP in exchange though.
current: https://ffxiclopedia.fandom.com/wiki...s#Player_Share (i think)
Party size Normal share Signet share Total share (normal) Total share (signet)
1 1.00 1.00 1.0 1.0
2 0.60 0.75 1.2 1.5
3 0.45 0.55 1.35 1.65
4 0.40 0.45 1.6 1.8
5 0.37 0.39 1.85 1.95
6 0.35 0.35 2.1 2.1
7+ 1.8/7+ 1.8/7+ 1.8 1.8
Cut the base EXP/CP in half, then use this instead. Leave MEXP as is.
Party size Normal share Signet share Total share (normal) Total share (signet)
1 1.00 1.00 1.0 1.0
2 0.90 1.00 1.8 2.0
3 0.85 0.9 2.55 2.7
4 0.80 0.85 3.2 3.4
5 0.75 0.80 3.75 4.0
6 0.70 0.70 4.2 4.2
7+ 4.2/7+ 4.2/7+ 4.2 4.2
The reason RMT do mercenary MEXP in the first place is because SE set the requirements to cap a single job as a ludicrous time requirement. No one has the time to do that, so we discovered AoE kill methods of doing it much more quickly... Locus mobs destroyed that, bringing us back to no one having the time to do it.
In come the bots & RMT to make it possible while you are unavailable.
By making Alliances not be a complete waste for EXP/CP/MEXP legitimate players waste less of our lives grinding levels, and would promote linkshell partying if only slightly.
By relaxing the MEXP penalty & floor enemy requirements in Limbus for an alliance as well, we could actually do that as Linkshells.
Typically the largest groups doing Limbus at all that i've seen are a few tool assisted multi-box players with considerable time on their hands. They basically only do it fro a lack of anything else to spend their time on in the game. They no longer need gil, already did their other daily events, so it's either Limbus or touch grass.
I can't say enough how I think Limbus needs its objectives for alliances heavily relaxed. Think it takes 5 mobs as a 6man party, or 25 for a typical floor as an 18man alliance to fulfill a typical floor's objective.
edit: bah, the tables got lost in transition.