Originally Posted by
saevel
So you want everyone to be doing 50K damage every 3~4 seconds while standing safely out of range? Guess we gotta give the NM's 10M HP to deal with that new power creep, and then raise the damage cap from 99K to 999K so the <new broke job> can deal 600K per attack and start the cycle all over again.
No SE needs to nerf SMN damage output by about 25%, especially under AC. It's the exact same problem BST had, doing amazing damage while being 100% safe. BST's brokenness had absolutely nothing to do with AoE's, nobody of any consequence cares about that, what they care about is how few people they can bring to a fight and still clear it in order to maximize the profits they make from charging others for the clear.
To anyone taking advantage of a broken mechanic everything looks perfectly normal, it's just confirmation bias. From a systemic point of view it's easy to spot broken mechanics by the sudden imbalance they create in the metagame. When everything is "Bubbly Bernie <Do You Need It> master SMN <Can I Have It>" then there is a problem. When the hardest NM's in the game can be consistently killed in under 60s by a group of SMN's, then there is a problem. When people decide that taking a group of SMN's makes everything magically snore fest easy to do, then there is a problem. Just a reiteration of the same issue there was with BST's and that resulted in a nerf, even while the users exploiting the BST mechanic was swearing up and down there will never be a nerf and the game was perfectly balanced. So yeah there is a nerf coming, I just hope it's not too hard of one cause I like a balanced diverse meta.