By the way, if you guys have ideas for futures zones, post 'em :)
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By the way, if you guys have ideas for futures zones, post 'em :)
I'd still Like to see Dynamis-Al Zhabi
Basically the zone works like a flipped Besieged, where the Players are the invaders, and have to defeat the Beastmen Generals to gain access to the astral candesence room and defeat a randomly generated Beastman mega-boss to win the zone
Gurfurfur the Menacing uses Giant's drink.
Gurfurfur the Menacing uses Hi-Elixir.
Also, random monsters should red-dot and despawn if not killed within 30 seconds, along with about 15 mobs that do nothing but cast protect 1 on Gurfurfur and randomly shout nonsense.
Why do you want new zones? new zones are expensive and offer almost nothing in terms of long term content, this game already has too many zones.
We need more things to do in the areas we already have, not more zones we will never goto or that replace the old ones.
I know it will never happen, but I've always wanted a "taking back Tavnazia" event...
I know it's moot because storyline stuff is done, but it would be a way to continue the beastmen storyline. Have an npc guard like the entrances to Nyzul Isle that decides, based on your progression, whether you're admitted. ("Sorry it's too dangerous to unloose these barricades" / "We'll let you right in, thank you for taking back our city")