We have no plans to add a feature that would allow players to “hide” spells or abilities.
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We have no plans to add a feature that would allow players to “hide” spells or abilities.
What gets me here is that three people 'liked' this, just another example of people saying NO to something they see no use for in spite of the patently obvious fact that the console-based menu system, in FFXI is horrible and the spell list is the worst example of it due to the bloat of spells over the years.
Manual sorting is NOT the solution as someone said, the list is still vast, it needs SOMETHING DOING. I never understood why each mage 'school' wasn't it's own menu, but I get PS2 limitations were the reason, as usual.
Don't want to be or mean to be rude, if i'm being rude, sorry in advance but Just think what it will be like after they removed limited based systems such as consoles from there ffxi game? I'm just hoping to see the improvements to such a game as FFXI after this fact since i'm one of those players to no longer being on a console based system with its high limitations people just don't notice/realize about them or realize that those consoles have more limitations then easily noticeable to the human eye/mind.
If ya picking spells from the list you're doing it wrong!?... This is why they made macro for! ^^;
I mean how hard is it to; /magic "spellname" <stnpc> or <stpc> or <me> and <t> and <st> list goes on.
I'm positive on this but since it's been a while Krash i'll just ask you to confirm this macro select targeting method is another one and that it's correct as well! :-P Okay Krash there is also one to select party members by the numbers in this way correct!?~> <p1> = player party member number 1, <p2> = select party member 2, <p3> = select party member 3 etc. or am I typing it out just a bit wrong/off to do it that way? Thanks for the reminder and to let others know of this method too in advance!! :D
It is correct that you can use <p1> <p2> etc, but I find that to be unnecessarily clunky, requiring six macros for one ability. Instead, you should use either <stpt> or <stal> for healing depending on your group size; when using a macro with that target, it will create a cursor down at your party list for you to indicate who you want to heal by pressing enter. Or whatever controller inputs are. <stpt> specifies your party even in an alliance and will only wrap around in your party list, while <stal> will allow you to go through the whole alliance list. I prefer <stpt> because if I"m on healing duty, I'm usually only in charge of my party.
Yeah, I totally agree with that on it being created in more macro's needed to do it for one spell which in my past experience I knew players who would set it that way claiming it's faster but I myself had always wondered how it could be faster and just don't see how <p1> etc. is faster when you have to basically set a ton of macro's for that one spell to all players in the party list or alliance list over in that sort of way. Anyway's was giving another macro example and thanks for illustrating it even further like I had hoped, Thank you! ;-)
Well, it is a glitch that's been in the game for its entire existence....
Also, you're not "doing it wrong" by using the menu. I use a combination of both macros and menu commands. I really don't want to make a macro for every one of the hundreds of spells, plus the macros to switch sets/bars/whatever. So especially for the spells I don't use as much, I have my menu arranged in a very spcific way, so that the spells I use most in this fashion are one or two taps of left or right away.
I support a hide spells function or NPC to forget magic. I just recently started playing again and my spell list is already getting bloated. :/