What would make you return to ffxi? (if you left and came back for the free access)
Quote:
Originally Posted by
Castanica
I left (again) 2 months ago. I came back for the free access this time again but I can't see myself playing very much this time, because I have no intention of re-subbing considering what I'll be paying for (a game with a death sentence).
So my question is this, if you did come back what would make you want to stay? These free access fortnights are an obvious lure, but if the line isn't strong enough they won't be reeling in much money from them.
For me, I would want either continued full development (Yoshida even said that the key to longevity for an mmo is CONTINUED DEVELOPMENT), a very cheap sub or free access system with a cash shop selling cosmetics. I like my waifu, yes I would buy outfits to dress her up! the point is, either I'm paying for good updates on a game with a long-life or I'm paying for cosmetics. I ain't paying for nothing because you think we are suckers.
These very regular free access fortnights show that they still want XI players money, they just don't know how to make us stay and/or don't want to spend any money to that end.
Money to me is of little concern, I'm playing a f2p game right now. I spent well over £200 last month on it buying outfits for my characters, I still refuse to pay £12 sub for a game in the state XI is in. Mainly, it's the principle.
The idea of Rhapsodies was a spectacular flop imo, it did far more damage than good to this game. when you say you want to end the game with a spectacular ending, you still just said ending.
Make me want to stay Square, I still have the desire to play it but you need to offer a better deal than you are offering right now.
I know what the player numbers are like on this game now, so more agree with this mindset than you obviously assumed would. Do something about it before it's too late.
Dear Castanica,
To the best of my understanding, the development team, the executives at Square-Enix and some people here in the forum with the technical chops to do so, have written several posts on this subject: Writing new content for Final Fantasy XI requires Playstation 2 Development Hardware. As the years go by, there are fewer and fewer working development units that Square-Enix can acquire. To the best of my understanding: At one time, SONY placed a recall notice to developers. SONY wanted to destroy as many of these units as they could to prevent them from getting out to unauthorized parties. Again, to the best of my understanding: The SONY PS2 Development Kits, are very large, (40 Lbs.) feature extremely-highly customized circuit boards, (making them difficult, if not impossible to repair) boot very slowly, have limited RAM, use an old, obscure OS and are difficult to ship because of their weight and extreme fragility.
In my humble opinion, I believe that trying to emulate the functionality of the PS2 Development Kit, even using today's modern hardware would be extremely difficult or even impossible. The original SONY hardware appears to be too heavily customized. I also believe that not enough people outside of the Computer Science field understand that with emulation, you're asking software to do a job that was originally intended to be done by hardware. I simply don't think it's a viable option for Square-Enix to invest in attempting to rebuild hardware built by SONY.
Playstation 2 Development Kit motherboard
http://i.ytimg.com/vi/0nTeIU_pcfo/maxresdefault.jpg
ASSEMblergames.com on YouTube purchased several dev units that were still working. According to the videos voice over, they were purchased at liquidation, when Midway went bankrupt. If you watch the video carefully, you can see that it works on Red Hat Linux 5.2 Apollo. The dev kit requires two monitors. The first one to enter Unix commands and write the actual code. The second monitor is an NTSC resolution monitor (low resolution) that's used to view how the finished game code is playing. Until a username & password is entered into the Unix side of the system, the NTSC monitor shows a splash screen. The video shows that the dev tool has a CD/DVD-ROM drive and can be put into "Retail Mode" via a code entered at the command line. I'm going on the presumption that just like the Debuggers Unit, this tool would not be able to play DVD movies, even if it was in "Retail Mode".
Watch the first video from Assembler Games here.
In another YT video, ASSEMblergames.com disassembled a dev kit to illustrate how heavily customized the dev kit motherboard is.
The next video can be seen here.
The unit itself:
http://media.techeblog.com/images/pl...ion2devkit.jpg
Size comparison:
http://www.hostingbytes.us/images/2/567372.jpg
I hope this helps. I assure you that I made every effort to write this article as clearly and concisely as humanly possible.
Best Regards,
Uncle Billy
Long Island, New York