And yet we get nothing but silence from SE about it, which is why all these threads exist and will likely continue to be created.
Printable View
And yet we get nothing but silence from SE about it, which is why all these threads exist and will likely continue to be created.
Got some more for my wishlist, not too many this time.
•RoE Objective: Monstrosity: Players Defeated in Belligerency.
•RoE Objective: Monipulators Defeated in Belligerency.
•More Instincts that grant bonuses when certain conditions are met (e.g. Blaze Spikes: Regen +25 or Poisoned: Attack +20%).
•Monipulator exclusive text emote (Personally, I'd like one that's like a roar or howl that has shout range).
By the way guys, this thread is for your wishlists too, you know.
Honestly, I'll be happy just to see a reason for people to play as Gladiators so I can actually fight someone. D:
But people want rewards worthy of their time spent or they drop the whole idea of participating in content.
Such was the fate of Ballista, Pankration, etc..
Hope to see something that will spark Monstrosity to life again, was shortly lived. :(
Aside from the garbage reward system currently in place for Gladiators, the lack of participation mostly stems from "I don't want to have to form parties for this" and "why can't I just toggle this once and fight any Monipulator anywhere at any time?" and "Why can I go run and solo most every other monster in the game with my eyes closed, but not Monipulators?" It's a lose-lose situation because no Monipulator wants to be insulted by having their super-special-awesome NM they built with all those agonizing Instinct IIIs to fall over and die against every yuppie running around in their scaled down "walkin' around" clothes and Gladiators wish every fight involved the Monipulator taking them down to about orange health once, then rolling over and handing them their shiny new toy.
True story, I sat my Orthrus out in Xarcabard (The most fair PVP zone in Belligerency, no aggro from anything but Shadow Dragon and no instant death nonsense for Monipulators) for roughly 6 hours today with my search comment displaying my position and current monster to see if anyone was interested in helping me find out if Gates of Hades was really worth a damn with its uber costly 2500 TP or not. I sat through full Watersday and everything, but the only fights I got into the whole time were against the Shadow Dragon and Spikes casting contests with the locals. It's a damn shame I tell you, I bet you could add Alexandrite to the HNM chests and all that would happen is some nerd(s) running out to try and solo some Monipulators then getting squashed hard and then everything goes back to the way it is now.
That's enough butthurt from me though, I did say this was the wishlist thread and not the bellyaching thread, so y'all get to posting some lists and I'll save my sass for a more appropriate thread.
Thought of some descriptors I'd like to see.
Aero
Apocalypse
Black
Bringer
Burst
Chaos
Death
Divine
Doom
Flare
Flood
Freeze
Giga
Green
Guardian
Hyper
Keeper
Legendary
Life
Mega
Neo
Orange
Quake
Red
Stone
Storm
Ultra
Violet
White
Yellow
...and Interplanetarypurplythorny just for kicks
I'm really happy so many people still support this amazing content.
Everyone but Square Enix it seems.
I still have a small sliver of hope that they'll continue the content even after November. I mean, it's not like adding a few monsters each update can be considered a major update, right?
The three biggest things I want to see added to Monstrosity are (in no particular order)
1) Party mode. Somehow, someway monipulators need to be able to team up, gain exp together and eventually tackle ridiculous bosses. All SE has to do to make this entertaining is add some more areas (for bellingery as well) and kill the exp penalty for teaming up. This ALONE would bring back so many players to Monstrosity...
2) Rewards. Sure, leveling the monsters is fun but after a while you need an extra reason. As of now the rewards are ... mediocre to put it mildly. As suggested, add some rewards to (PvP) Monstrosity which we can augment through infamy and / or prestige.
3) Monsters who have reached the designated levels to obtain instincts should acquire these without setting them. It's ridiculous that a Behemoth needs to set its OWN instincts! Have them become available automatically at level 30, 60 and 90! This way you can create even stronger monsters.