Bummer. Reminds me of when they dropped the NPC value on the bat drops from Sanctuary. Oh well, life goes on.
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Bummer. Reminds me of when they dropped the NPC value on the bat drops from Sanctuary. Oh well, life goes on.
Inb4 OP is a mad botter.
Well I think it is a good thing they have lowered the shop price on wisteria lumber.
For one thing, it is wrong that only one group of mobs in the whole world routinely drops 6k+ gil shop-price items, that just means that anyone wanting to obtain gil from npcing items will flock to kill that one single group of mobs in that one small area. Either SE needed to add a lot more 6k+ gil drops from common EP enemies around Vanadiel, or lower the value of drops from that one small group of mobs, to balance things out.
Wisteria lumber prices were tied to the 2004~ game mechanics, when soloing those mobs required BST/whm and charming flies or korrigans. Even an experienced BST could die from those goobs, uppercut etc. and the status ailments from those mobs attacks could cause problems for BST, or any other job that was trying to solo the mobs. So the 6k price tag came with a certain danger element and risk factor, the mobs took a fair while to kill and would sometimes kill the player. As a sign of how hard it was to kill these mobs on BST at a decent speed, as soon as the "sub charm" update arrived, a lot of BST started farming those mobs on WHM/BST so they could have a decent mp pool and higher tier cures, something that was missing on Bst/whm and would often lead to death in that camp.
You did see RMT thieves up there back in those days, but they would often die and require WHM support. Those mobs were a favourite xp camp for BST and we would watch the RMT trying to solo the mobs and dying all the time. It was an aspirational camp that BST looked forward to reaching, you played BST in lots of other camps during 1-72~ and then finally you got to charm korrigans and get gil payouts while you xp'd.
So really it was a 6k gil reward item for soloing tough mobs in the old era. And maybe they should have changed the wisteria price in 2010 when we became level 99. Or alternatively make other normal mobs in other areas drops shop price 6k+ items. The only reason that wisteria system worked in the beginning was that you needed to have a certain death-wish to fight the mobs, and so the reward was scaled to the risk.
What makes you think they didn't ban people too? There have been a lot of bans going around lately for "botting". I use the quotation marks because everything I've read shows that there was never any confirmation of botting just seemed like people who farmed a lot and got reported got hit without so much as a check to see if they were afk
Why not just farm dynamis, salvage, voidwatch etc like everyone else? It's not like it's hard anymore.
I for one farm stuff like this when I don't have the ability to give the game my full undivided attention for 2 hours straight. I can sit on the sofa with my laptop and casually kill stuff while my girl watches whatever reality garbage is on TV and still be able to get up and take my dogs out or get her a drink etc. without losing all my money for the day. You can't just get up in the middle of timed events. Besides, prices on that event stuff are kinda slowly going down the pooper as more people finish weapons / gear and new better weapons / gear from other events come out. NPC prices are a constant (until SE randomly nerfs them).
Then there are those people who just suck at / hate those events. People with sporadic play times / skills have to be able to make money too.
If this was done with the intention of keeping people from NPcing all the drops, they could have just given the monsters some other NPCable drop to compensate for the price drop on the current items. I think this is entirely about botting /RMT. Which is sad because it doesn't get rid of the Bots and RMTs. It just forces them into other events and further lessens the available means for everyone to make money.
Salvage only takes like 40 minutes when you're used to doing it. Voidwatch you can do as many or as few as you want.Quote:
I for one farm stuff like this when I don't have the ability to give the game my full undivided attention for 2 hours straight.
It's nice to be able to do convert your effort into gil without having to rely on other players every time, although I think spark farming is better than this and you can get bonuses beyond money.
Just to be clear, I'm playing devil's advocate here. I don't have any problems making money ATM, but I remember what it was like back when I had to farm buggard parts to make money on the days between LS events.
The real point is that these changes have no upside. Only a downside. If this had any positive affect, we could ponder whether or not the pros out weigh the cons, but the RMTs don't just quit the game when they change an NPC price. They just go exploit something else. It doesn't really matter if it's just a minor inconvenience to real players. It's an inconvenience none the less and with no real purpose. They might as well remove all the home points or Change all the character models to look like police. It would have about the same affect. It doesn't do anything but lower the quality of life. It doesn't solve any real problems.