I agree with the reward/effort ratio. Getting job points is about as hard as getting merit points were when they first came out. People need to just stop the abyssea merit farming, and fight content that is relevant for their level. I already have 6/10 in sneak attack, 5/10 in trick attack, 4/10 in larceny, and 1/10 in mug. What were people expecting to cap out job abilities the month is came out?
What I disagree with is that blu does not have great job point categories. The best one of course is the increase in spell points. The cap was 60, but it will be 90 when the cap on job points increases. That is godly, a 50% increase. Increases in base damage of spells, percentage increases in skillchain damage, conserve MP when chain casting the most powerful blu spells, how are any of these not great? The only bad one was learning chance, but that is being replaced with a passive accuracy bonus, and accuracy is very important in end game.
I guess I can live with steal not having much of a cool down reduction. Most of what I saw in the job points for thf was an attempt to make its job abilities useful for fights.
If you bothered to merit out aura steal, it gave you a dispel on a 5 minute timer, which was not very useful, even with the double dispel from the bonnet. Lowering it to 4 minutes seemed like a step in the right direction but a 3 minute timer seemed to be the magic number that would make it useful.
Heck a lot of timers seem too slow now with how fast paced most fights are. Another thing I think about while in a fight is if an ability is worth the lull in my attacks for the time it takes to use it.
I do have a suggestion for despoil too if you want to pass it along. Since it also has no use it should drain tp with putting job points in it.
