I wanted to mention since the last update (July 8th, I believe): Today, I was able to to win SKCNM10 Factory Reject 2 on Normal with 3 Trusts (a PT of 5 total). Only 1 person can call 3 Trusts).
Progress?
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I wanted to mention since the last update (July 8th, I believe): Today, I was able to to win SKCNM10 Factory Reject 2 on Normal with 3 Trusts (a PT of 5 total). Only 1 person can call 3 Trusts).
Progress?
What does this actually mean? Why is it so hard to simply allow Trust NPCs into ALL instanced content? What mechanics allow for example NPCs to enter the COP instanced content but not the Zilart instanced content.
I just don't 'get' how it's a technical problem. I fully 'get' you may now want to ALLOW it for some 'balance' reason (though God knows I often fail to understand the dev's fixation on that at all costs) but your replies imply there are technical reasons. Care to share?
Not exactly, for eg. at the start it's unlikely that you get more than 2-3 of your primary gear slots unlocked (if you happen to get legs/feet cell + 1 other), so even if all your gear is 119, that's at most 4/6 119 and 2/6 99, making your trusts average out at about 113 at most for the start, 109 if you unlocked 2 primary slots + weapon, and ~106 if you only unlock 1 + weapon.
They have to enable Trust for each individual battlefield instance. Doing so has broken things before, so they have to QA each battlefield they implement this on. There are some battlefields that they also don't want this on, such as Maat fights and level 20 Avatar battles, since they are meant to be solo. There's also the matter that battlefields that remove buffs tend to remove Trusts, so they have to check for a variety of things in each battlefield.