turn of the auto sort inventory in the options and arrange it how you like, simple enough.
Sorting it alphabetically wouldn't help all that much.
turn of the auto sort inventory in the options and arrange it how you like, simple enough.
Sorting it alphabetically wouldn't help all that much.
i really only see that being useful for those times of "oh crap where the hell is my (insert item you cant find here) even then i try not to sort my mog safe/locker to much as all the gear i use regualy is kept at the bottom and grouped togeather with the rest of the gear for X job bar those few pieces that are used in multiple jobs 95% of my blm gear is used exculsively on blm to find it all aphabeticly would be more of a pain
While an alphabetical sorting feature would indeed be quite useful, the development team has looked into it and has found that it would be quite difficult to implement. Due to the fact that the game supports multiple languages, items are organized by internal item IDs and not by the name of the item itself. Since the current sorting system is based on this deep rooted system of internal IDs, changing this is not very realistic at this time.
Alphabetical isn't possible, but what about manual sorting. I'm saying this mainly in regard to Atma. Would it be possible to be able to sort manually (like magic spells), and having the order of the atma in the key items be reflected in the menu at the atma infusionist?
Thats a good question Miico^-^ Would be nice to be able to sort it in some way. I could settle for manual sorting if it wasnt possible to make it automatic^_-
Unfortunately, given what Camate has said, the same fundamental problem would assail them in this case as well. Although, one possibility that comes to mind right off would be a lookup table that serves as an intermediary ID on the client side. Such a solution is problematic for FFXI however, since they have to consider the memory usage for PS2 users and at best, the lookup table would have a size complexity on the order of n where n is the number of inventory item types. Alternatively, they could store an individual lookup table for each person on the server similar to the macro saving mechanic; depending on how Key Items and Inventory are sent to sent to the player, however, such a system would horribly bog down the inventory checking process.