Oh no, strategy is required!
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Oh no, strategy is required!
Getting 18 competent people together is indeed an interesting challenge SE has given us.
I'm not sure if there's any underlying sarcasm here so I'll just assume you're being sincere. Yes, it's definitely a challenge finding 18 competent people.
But my concern is more about having to get 18 people through each of five 6-man battlefields to access the DM fight. Each fight requires a 20 merit point entry KI, which means you can't gather your group and do it in in an afternoon/evening "(like you would for something like Provenance Watcher). Maybe you do the fights in small groups on the side, but then you will run into issues with some people missing this KI or that (like Einherjar was when every participant needed 9 feathers). The logistics of gathering a group of players who can access the fight is pretty staggering in this day and age of FFXI.
Even if you do the single AA fights, that has its own issues that I mentioned earlier in the thread. I still think the simplest solution for that would be to make a single entry KI that can be used to enter any of the AA battlefields rather than have a different one for each. And to let us hold multiple triggers so more than one fight can be done (and KI can be banked).
Keep in mind you don't need the merits actively on you. You just need the key item.
It's simple. Ask the invited if he/she has the key item. If yes? You're good to go. If no? Either kick that person out or go spend an hour farming merits. Or you can make a static that'll do DM runs on specific days.
I don't see why this is a problem. This is the game that used to force us to make server-wide schedules for Dynamis runs.
The problem is unlike SC fights everyone needs the item. Its not that hard to get merits solo, but finding others willing to have the merits to do the fight doesn't seem very likly. SC fights were easy to find people to come help even if they didn't have an orb they could still get a couple of personal drops.
However AA fights you get 1 fight per 6 people because a KI is needed for everyone and gets used on entry. It really should only take the person entering having the KI like the SC fights that came before this.
If they want to do AA fights, then there is no reason why they wouldn't have the KI ready to go upon invite. I do agree however that all KIs being lost after one go is pretty annoying.
A possible solution to that is to just allow players to hold multiples of the same KI.
I haven't done any of these fights but do u get a lot of REMs and other loot? Enough for everyone in the party? If not then I would say to change it so only the person starting the fight looses they're KI at a time. This way a party of 6 can do the fight 6 times. I think all other requirements are fine. I enjoy a challenge and working for what I get on this game even though it seems people now a days want the easy button.
Community: Merit Points are useless now! I've wasted so much EXP because it accumulates so quickly, and I have nothing to use it on! Please make Merit Points useful again!
Development team adds high-demand battlefield entry items that are purchaseable with Merit Points.
Community: WAAAAA! The new battlefields require too many Merit Points to enter!
I wanted merits to be useful, I did not want merits to become another form of currency that is the only way to do an event.