Agree entirely and i believe it will not have rewards good enough to keep interest going on. As soon as the "new thing" feeling fades out it will have the same destiny their friends had.
It's the only reason I'm playing anymore to be honest. It's definitely a very welcome break from the gear treadmill Matsui has us running through now.
the developers already have sated they are going to figure out a way to reward players for fighting NM and HNMS
maybe lol i forgot where I saw it but i know it was mentioned.
There are a few ways they could prvide adequate rewards;
- Let us learn Blue Magic from PvP Monster v Adventurer. It's a small thing, but there you go.
- Let me exchange infamy for a variety of silly prizes. Consumables that give costume effects so I can screw around in town and stuff, things like the Leafkin Shield, fireworks with animations of mob attacks I can use on people...
- Put some good stuff in there too, not necessarily NM drops, but good stuff. Vile Elixirs spring to mind as a fantastic choice. NM pops like from the login campaign. Synth materials, from common for low points, up to rare ones like the Provenance and Legion materials for like 15k a shot. Puppetmaster attachments. Scrolls of instant whatever. Teleport rings.
- Give us an arena with several instances, that you can book for a fight, and let people spectate PvP matches. Maybe even bet gil/Infamy on them (though people could just do that themselves I suppose.)
Monsterplay candies so they can dress up as humes and tarus while in the field? :D
Chocobo racing failed hard because its not even an event, it's a cutscene of your chocobo running in a circle with little to no control over the race. It should have been like FF7 chocobo racing.
I dont think a event like pankration where you pretty much get to watch your monster fight compares to monstrosity where you actually get to do and its really fun. Plus you get to run around at extreme speeds on a few of them (some are non extreme) and other fun stuff.
You really can't compare Monstrosity to events like Pankration, Chocobo Racing, or Moblin Maze Mongers. None of those events were introduced to the same positive reaction that Monstrosity is getting right now.
They could have debuted the event with four different monsters, given it a level cap of 20, and limit it to sixty minutes a day, but there are dozens of monsters, even more instincts to farm and collect, it's easily accessible, and it's a blast. Want to run across the zone like Roadrunner? Get revenge on all those rabbits with one TP move? Sneak up on a linkshell member as a Malboro and make quips about his breath? BE FRIGGIN' BYAKKO?
It doesn't need a reward. Certainly not now. Once you add loot that you can carry back to your character, the event just becomes a grind like everything else. Soon, we'd start seeing shouts for "COR BRD GEO only with Byakko 80+" or some nonsense like that. No thanks. Monstrosity is a huge playground. No inventory to manage, no loot to sort, no camping, no beating up on roots... Just pick a zone, pick a monster, and go nuts.
Let's sit back and enjoy it for a bit without figure out what rewards we can squeeze out of it. We didn't make it through a page of posts before somebody wanted to use it as another way of obtaining a Defending Ring or Plasm gear.
I am having more fun with Monstrosity than I have anything else in XI in years.
Right now I find that my main issues are:
1. Spawning near deadly mobs
2. Status ailments
3. The leveling is grindy (by definition)
Aside from that, it's been a welcome breath of fresh air into the game. I didn't think I would like it but I'm glad I gave it a chance.