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100+ skill on weapons now?
wow...just wow.
Talk about setting your phasers to overkill
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You guys should read the update notes. It says that the skill+ on the newer items are a different stat than the old skill+ and it won't affect the combat skill window, so nobody actually knows what the stat does at the moment. It would be pretty ridiculous if it was as strong as 188 skill though, because these weapons are supposed to be inferior to the ones off the Delve Megabosses.
I do request that the translation team consider using a new term for the new stat though. It's really confusing to have two stats that apparently do two different things. Maybe call it "(Weapon) Proficiency" or something?
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Testing has already shown that Magic Damage is basically a straight addition to the base (V) value for magic spells. In other words, look at the table of updated magic damage and add the value directly to the Int+0 column, before applying MAB/affinity/weather/etc.
99 Magic Damage is very potent for tier 1 spells. The club is a very minor upgrade over magian staves for tier 2 spells, and a downgrade for any higher tiers. IE: another situational weapon that is very good in its niche, but not god-tier.