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That aside, raising enmity cap for PLD may not be the smartest idea, since once they're over cap, they would stay there and it would make it impossible for other jobs to take hate, unless the PLD takes massive damage. Sure, that would solidify a PLDs role as a tank, but maybe make it a bit overpowered.
Eh, not really. Holding hate isn't a problem now for any dd job. Not being able to easily flip the mob around would actually be a nerf for pld, as they would only hold hate slightly better, and would have a much harder time in an emergency.