as in, BayLd? Cause if so, You can blame the resolution on this tiny ass monitor im forced to use for now :D.
seems rather inconsequential though, not going to go back and edit all the words >_>
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as in, BayLd? Cause if so, You can blame the resolution on this tiny ass monitor im forced to use for now :D.
seems rather inconsequential though, not going to go back and edit all the words >_>
I just want to re-post this without a spoiler tag in front of it, and with brain-splitting bold and rainbow text, because I feel it's the most vital part of the whole guide:
Quote:
Your Votes, this is probably the single biggest thing people DO NOT realize they are throwing away when they do Coalition Assignments and spam enter for their Bayid and exp. Votes are the single most important thing you get from Coalition assignments. Let me give you an example... The Peacekeepers Coalition has 3 Options. Flag, Signboard, Emblem. (All Coalitions have these options). Now,
The Flag unlocks Weapons
The Signboard Unlocks, Body and Head Armor
The Emblem Unlocks, Potions/Ethers are outposts (This is my guess, Coalition Potions/Ethers are int he game, and this expands Frontline Provisions)
I probably have more gear sets than the "basic" THF...but on THF, I have been performing the function of "PLD Supertank" in a lot of strategies I've seen.Quote:
THF: Decent DD, Solid EVA Tank, kinda squishy. In a PLD Tank situation, You're going to be a DD on the roots or helping kill enemies. You'll do a good job, but you can die really quick if you're not careful. a Hybrid EVA/DD set is needed, as they are fairly accurate and will hit you for 180~300+ DMG, more on crits. as THF/DNC i could solo 1-2 mobs with little problems (FINAL STING FK YOU), But you want to be prepared, having a healer or Duo buddy, namely another DNC or /DNC, really helps.
I would imagine hat almost any DD + WHM could pull this off, given they have access to -PDT sets, but I think THF might have an advantage here because it can cap PDT, generate reasonable defense with just Pro V and food, while maintaining an exceptional evade rate.
Fantastic write-up Karb!
Since you mentioned the quest Western Waypoints, Ho!, I'd like to add that there is a second, identical quest that covers Eastern Adoulin as well.
Between the two, you unlock every Waypoint in the city.
Lair at top of F-9 in Ciezak
Aye, This was more for the basic man, But I'm pretty sure you're right when it comes to that, pretty much any DD + WHM could supertank them with the proper PDT Sets, and Defensive measures (proV, Rabbit Pie or some other Defense food).
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Also Special thanks to you Spank, Should probably add subtext to that myself telling them to vote for signboard or die. :3
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And last but not least, I'll get to editing that map for that Lair soon :)
After a few days of this, I've switched out my DB WHM for SCH/RDM. Pro V + Food + PDT + phalynx + Regen V = You can't hurt me. Can also do more fun things like give ice spikes to para all of the mobs, en spells for added damage. I'm liking SCH more and more over WHM.
Too bad the SCH will get nothing for it....
and that be the biggest problem :| Mages jobs are super bones unless they're meleeing as well... Otherwise they just get nothing, even if they do melee, they get a laughable % that any respectable half-DD would get...
Really hope they reevaluate it. Sad part is if they make enhancing too good, You could just sit there and spam it til you're blue in the fact because monsters wont attack unless you attack first... But if they make it too bad, It turns into, well, Campaign, and no one wants to even bother coming as support/healing jobs cause you don't get sh*t for exp.
They need to just throw balance to the wind and make Buff/healing jobs actually worth playing to these things, even if it means making enhancing magic broken... just make enemies aggro to magic :) (so you buff outside then enter, But if you're planning to abuse buffing as an exp/bayid storm, you'll get aggroed/raped)
I wonder if they could give a high value for the initial cast of something like Pro V, which should mitigate a significant amount of cures worth of damage, but then lessen each respective cast within a certain time period.
In this way, spells that are truly valuable and vital for survival in battle would be worth casting on players, but could not be spammed and abused.
The same could be done for things like Dia, haste etc that provide significant melee damage increases.
So what you're saying is something like...
Protect/ra V gives 50 Bayid on first cast, But each cast after the first for about 1minute will only give ~5 Bayid.
Haste Give ~30 For first cast, but ~3 for each after within 1 minute?
Or something along those lines. I mean, That would make sense but it would also really make hasting/etc more than 1 person every minute or so... Which would just lead to Support people maximizing their Points by hasting/protecting either their main (Cause half will likely be dualboxed people) or simply lead to people in groups only buffing themselves since each subsequent buff would give miniscule amounts of points compared to just flat meleeing.
no... I don't think that solution would work well... Buffinf/Support needs to be buffed across the board to make it even worth coming as those jobs, not buffnerfed. I mean, You could make it to where applying the spell to someone who does not have hit gives more points, but then you could just cast on yourself and wear off the buff.. Plus how could SE Determine all this and it seems like alot of programming for a problem much more easily solved.
It really seems to me SE is trying to avoid another campaign situation, were people would rather sit on /BRD and sing to themselves than to actually fight... and I completely agree its necessary to avoid this... As of now though, Reives are far more dangerous due to the small battlefield, and i know if i saw someone sitting in a corner leeching Bayid while singing to himself i'd laugh as he died... and theres are countless more like me in that regard.
So, long story short, I think flat out enhancing the bayid earned from curing/buffs will be the best route to go with this. I'd say Double/triple maybe even quadruple the bayid/exp received for enhancing magic... Give mages a reason to buff and they will, a reason to cure and they will... But a great melee is still going to get more on melee, and you wont be able to just hide like in Campaign cause there is no safe hiding spot, and even if you were say RDM/BLM, sleeping them and buffing yourself.. theres always the risk of a resist, or a TP move... It will be far riskier.
I think the smaller arena and aggressive mobs will prevent a campaign scenario. Flat buffing Enhancing/Curing seems like the simplest and easiest solution... otherwise this event is dead to buffers... which is going to pose big problems.