I completely support 2handed gunblades, allow use of straps and ammo, and noone complaining "why can't I use a shield?" when we both know, we want this job to be pure offense.
Both as in me and original poster.
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ive been wanting gunblades in FFxi forever. seeing all the post for new jobs and expansion got me motivated to think of a way to introduce said weapon into the game. which wasnt easy.
I completely support what you made. Alot of the abilities remind me of ffviii's SeeD characters. I believe you now have the daunting task of a list of weaponskills, starting with the level 5 weaponskill. I believe the name should change to Soldier or Machinist though.
Can we have gun-chucks?
i had thrown an idea out there in another thread to about expansion ideas. said machinist/engineer would be in the upper northlands expansion. a lost elvaan kingdom trying to survive from orcs and gigas. leading to a job that uses machinery to fight against the catapults and war machines of the orcs
well lucky for me there are already 7 already made weaponskills from 8 squall has 4 seifer has 3, and you could copy lightnings army of one since she also uses a gunblade. for a total of 8 WS names and animations to adapt
weapon skill
10 rough divide -2hit
25 no mercy - crit
50 fated circle - aoe
75 demon slice - element
100 bloodfest - drains hp/mp
125 blasting zone - crit
150 fill in -element
175 fill in -dmg varies with tp
200 fill in -4 hit acc
225 fill in -3hit + enfeeb
quested fill in - 2hit high tp mod
mythic army of one - multi hit
empryean lionheart - multi hit
2hr - renzokuken - seeing as how it translates to continuous attack. it would increase your fighting ability, haste/att/def/dmg by 20%? and lets you string your JAs with low recast (5sec). last 30sec
No... just... no....
Gunblades aren't cool. You're not cool. People, stop suggesting gunblades to be added.
Seriously... Gunblade Specialist, really? You cant be serious.
Just because you don't like an idea doesn't mean you have to actively belittle it.