Yep. Basically, anything that is an "RDM fix" has to be 50+, or else it's not a fix, it's a buff for anyone else.
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Yep. Basically, anything that is an "RDM fix" has to be 50+, or else it's not a fix, it's a buff for anyone else.
The other side of that coin, which is finally paying off, is that anything that is a general buff for just about anything is a buff for RDM.
IE: 1Hander adjustment, Healing adjustment, elemental magic adjustment.
I'm the first to complain about the state of RDM, but I find myself complaining less and less. The weird part is that it looks like they did almost nothing specific to RDM to bring about that change. There are still tweaks, like this one, that I would like very much for job diversity, but also because it rewards players that really want to top out their favorite job. My favorite job is RDM, obviously, and I still want to be rewarded for making nice things, such as my Mythic.
I look forward to seeing what Rune Fencer and Geomancer will play out as. There is a very real possibility that we will get new and interesting toys from either of them or the more likely possibility that both of their existences will reignite my impassioned ranting.