They made drops to "solve" this problem, but the probelm is the drops are inferior. The conversion to drops should have upgraded the potions, not weakened them...
I wouldn't say the temp item potions are useless- the better ones e.g. lucid potion III, restore a LOT of HP e.g. more than you can cure in one shot and don't take long to use. but good luck convincing SE to let us have these elsewhere.
I think the issue they have is you can use potions at any level, so really powerful potions would break low level gameplay. That's understandable, but why can't they just give potions a level requirement?
