Originally Posted by
Doombringer
I don't even want a gimmick like bonus attack or acc, just fix enspell2 to be what we all thought they were gonna be when they were announced... stronger enspells...
make them proc on all hits, not just initial. make them start at max damage, as opposed to having to build dmg every strike. make them calculate damage based on enhancing skill at the time of cast, not at the time of strike.
is it original? no. but it should be an easy improvement. (hell, could they just copy/paste the enspell 1 info and put a *2 in there at the end?)
you could argue that even then they would still be lesser than endark and enlight, but endark and enlight decay, causing a lot of wasted casting time. (particularly with enlight) compared to how much casting you wouldn't need to be doing with a non decaying, composured enspell on rdm, and it starts to add up.