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Abyssea wasn't perfect by any means but Abyssea did make things more enjoyable imo. VW was... ok... besides the stupid low drop rates it would have been fine, they just basically ended that though, abyssea in general just got hit hard for anything outside of Seals/+2s/Emps/gear farms, FCs basically cost alot more since you cant do blinkers, xp parties have no incentive for high level well geared players. Many new events in general either don't last long enough, or are so screwed up they become more of an annoyance than fun, that is if you can even get the group together for them!
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I think they fail to realize that between 2010-2011 the game changed 360 degree. It is no longer a 18-36 events, but morph into 3-6 people events for most activities. The big grand events that everyone can do together are dynamis, walk of echoes, campaign and besieged. THOSE said events are not touched....even if they actually bring strangers together where you get to meet them and "socialize" with them. Instead we have been given craptastic events with unrealistic drops and batshit insane NMs that one shot you right and left, which forced players to rely to PD and Embrava strategy of zerging everything and survive in the first 2 mnts or get wiped.
There are many ways they can fix these so called filler contents with barely any thoughts put into creating them, and we know these will be swept under the rug and forgotten so fast when new expansion come, remember Moblin Maze and Assaults? Yeah don't think anyone care for those anymore. Voidwatch is actually pretty good in paper, and very accessible, and they did good with their promises, but the drop rate still sucks, and the HMP incentives are so few and far betweens, when you need 1500 to upgrade - their lack of competent strategy in prolonging the activities become quite clear. We are not idiots that would just take everything at face value, we can see turd even if it is wrapped in nice little shiny repackage (pretty much all new contents since Abyssea, which in itself, a repackage old zones).
Why they even care if the 1% of the population can consume the content at crazy fast pace, the 99% of us still doing it at our own pace, which is quite leisurely. If anything they should make it their top priority to have all content accessible and stop putting invisible barriers. I actually found their strategy of releasing new contents at harder difficulty for those hardcores to complete first - then adjusting it six months later and open the flood gate for everyone with weakening items - very very good idea. So far they only implement this to voidwatch, and yet ignore the plea to make HMP drops available to all top tiers VW NMs.