Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
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Wait u have to go trade that damn grimore every 20hrs to get a pheromone? Npc doesn't jus give u them at once after theyve accumulated?
Eh, I think that's more of an optional thing if you want to guarentee yourself a win, basically. I've heard that while it does help, it's not completely required to beat the boss...the ones that increase drops though...Quote:
Not to mention we are supposed to build up our power by redoing earlier runs to get bonus on our books if I recall correctly, which makes it take even more time waiting.
As Infidi said, it's basically like assault tags, the NPC will store up to 4 for you, and you can trade your item to the guy by the burrows to effectively get a fifth one...why design it this way? Why not just make it so it saves up 5 automatically instead of forcing me to log in and walking/teleporting to Sauromague and trading an item to an NPC? It's annoying for no reason, and what boggles my mind is that they know it's there and apparently designed it that way. I used to think that the assault tags was just sort of an oversight, but this time its clearly on purpose since they directly said that's what they expect you to do. >_>
Not if they made it so you couldn't keep one on you as well. You speak as if aquiring a series of key items from an NPC is the only possible method of access control to an event the game could have!
I really don't know how to say this but
For each piece of new content that comes out we all pay about $39
$39 for 10 mins of entertainment a day is BAD imo.
btw, even if your content had a life span of a month it would do more good for the game than dip feeding us new content cause it a month i'd enjoy FFXI alot then get back to dyna , abyssea , legion and limbus
I really want to like this event. That 20-hour timer has got to go, though.
Here is a Meeble with a counter-point:
http://forum.square-enix.com/ffxi/at...9&d=1342184952
"Hey! You think those pheromones grow on trees? You think they just fall out of the sky?
No! I have to squeeze out every drop from my Meeble glands of gargantuan grossness, brother. Squeeze it into that sad sack instead of a hot mamma Meeble.
My hands are tired! My grossness gland is tired! I think I've got hang-claw...Assistant, time to engage in some hand-to-gland combat and help me out with this vile task!"
http://forum.square-enix.com/ffxi/at...0&d=1342184952
Thank you for both your input and...your output, Mr. Meeble. I feel both more informed and a bit sick, now.
More seriously, I don't like the way Meeble Burrows appears to mix Assault Tag-like mechanics with other artificial blocks. Fighting the desired bosses every 20 hours is one thing, fighting that boss only once or twice a week is another matter entirely. I hope there's some form of progression that mitigates this horrible teamwork between artificial difficulty mechanics, as the event develops.
Or, is it already possible to repeat a boss every time you get a gross Meeble sack after obtaining the needed clears just once, if one does not care about the "Enhanced Spoils" buff? I haven't Meebled much, due to having the flu and several projects due this same week, so the finer points may be eluding me.
I think the plan is to not have everyone finish the whole thing in a matter of days; some times "artificial barriers" of tags and odd-hour recharges are meant to slow down progress. What's the point of adding new content if it'll be finished within 7 days?