Originally Posted by
Sephiran
1.) The event has the potential to be challenging without being ridiculous. You can adjust so many variables that affect its course, including difficulty via phase displacers.
2.) It's the old HNM's, but without the camping, the waiting around, the tension, and the frustration of dealing with botters. You can spawn the same NM within seconds after you kill it.
3.) The spoil system is rewarding. Unlike HNM's, VwNM's can drop more than one of an item or piece of equipment, and drops are distributive unto each participant rather than pooled among all.
In other words, it's almost a promise of items rather than just freak chance tipped your way by Treasure Hunter. And as if that's not enough, you can affect your chance of getting a rare item by trading rubicund cells and staggering the enemy, which helps everyone in the alliance get their stuff, hence encouraging people to help each other out.