Originally Posted by
Nala
Hmm not to mention level cap change, new methods of storing artifact/relic armor along with the newer tier of af3 aka empyrean gear which comes from abyssea.
one of the biggest challenges you might face off the bat is skilling up after leveling as fast as you do, beyond adding new ways to gain exp they also doubled exp on regular mobs outside of abyssea, with grounds of valor (GoV) you get additional bonus exp.
new spells and abilities along with new gear obviously for the level cap increase.
basically 11 is a far cry different from the game it was 5 years ago. i think in most cases a good way, in certain other aspects (like relevancy of the job RDM or enmity system) game still needs some major overhauling and luck be with us you may yet see some of those changes in the near future!~