Not worried about getting both... I don't mind swapping to the bliaut on cures.
Printable View
Not worried about getting both... I don't mind swapping to the bliaut on cures.
I got a cure +13% and conserve mp +3 which im happy with, just us the wait command and swap in a refresh body, it looks nicer anyway
It took about six 1st Echelon trophies, but I got Evasion +1, Refresh +1, and Cure Potency +11%. Been trying to get more trophies in hopes of getting at least Cure Potency +10% with Refresh +2.
I went 1/12 for cure pot +14% and refresh +1 :o guess i was lucky
Wiki lists cure potency as upto 14% and refesh as 1-2, remember that with the release of Heroes of Abyssea there are now a range of items with 2/tick refresh blm and whm bodies +2 and smn horn +2 for example
took me 4 attempts to get refresh 13% conserve mp +3
the first time I was trading rank 1 trophes it was raining cure potency but a few weeks later hardly got anything, maybe Dominion status or NM status heavy affects the augments?
Over 340 and I still haven't seen a 14% cure potency. Refresh doesn't matter since Bliault +2 gives 2/tic refresh (I've had this for a while, it is true); enmity and conserve mp (or spell interrupt) would be the best additional augments.
13% was around 130 trades or so.
I have yet to get a cure potency + refresh body in one. I do have a +13% cure potency one without refresh which caps my potency even without Rescuer atma, so I am satisfied. A LS member got a +12% cure potency + refresh + enmity - body on the first try.