Originally Posted by
Byrth
4) At a time when content is sparse, this would give a much-needed boost to activity. - People want to play, but don't have anything that they can do to improve their character. This would make it so there is almost always something they can do.
5) Increased participation in events/systems that yield XP. - More people would do Grounds of Valor. More people would do Campaign. More people would do Besieged. More people would do Dominion Ops. More people would do Voidwatch. etc. If you increase the incentives, you increase the odds that people will partake in an event. Giving XP value serves as an incentive.