Originally Posted by
RAIST
Guess it's the difference between a hard fight that got dragged out at the older level caps, and everyone needed a short break afterwards--either from characters needing to recover, needing to hit the head or top off drinks and stuff. Back then, the wait didn't seem as bad, as we had other things to do during that "down" time. Now that you can rip through that older stuff in small groups and suffer little/no losses and have no need for recovery or topping off of any sorts, people want to just rush through it all./sigh