yeah, and a fire-based magic attack is so unique :confused:
There are what six fire-based damage dealing spells for BLU before Thermal Pulse?
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Another SJ option to consider would be /sch opposed to /rdm. in light arts you have a massive enhancing magic skill for phalanx and stoneskin as well as the highest healing magic skill you can get from any /mage. it also opens up the options for AoE Aspir or even Sleep in dark arts which can give you another option for a BLU spell to set instead of your dark based sleep.
Personally i havent tryed this as i havent lvled my SCH yet but it sounds very reasonable to me. Any Opinions? And if someone has acctually tryed this idea please let me know your thoughts on it.
/thf for SA cannonball. Situational for some mob.
/whm makes a creditable healer
/rdm for MP, mostly outside abyssea
/sch I found to be too weak to land spells on most mob. for MP purposes, /rdm is better.
/war with cocoon and defender up can make a pld cry. Blue spells do not depend on att, so defender does not matter. Hold hate with voke and damage. Genbu's shield and Sword with +def/damage redux recommended.
/dnc if u are a bit short on cure in pt, or for some solo/duo situations. Don't expect too much.
/nin has taken a hit, since dual wield has become pos with spells. IF you hold hate, ur shadows won't last long, bc. eva sucks; if u do not get a lot of hate, what do u need shadows for? Still usefull in some tanking situations, where mob has low acc.
15 jobs at 90, Blu main