It has little to do with one spell defining RDM more the fact all mages so far have gained unique spells for their line bar RDM.
True enough, but it'd more likely be Paralyze III to help on all the non-TP style melee attacks all 3 of them. :p
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It has little to do with one spell defining RDM more the fact all mages so far have gained unique spells for their line bar RDM.
True enough, but it'd more likely be Paralyze III to help on all the non-TP style melee attacks all 3 of them. :p
Kaustrava meteoarise:
-Level 99 under spontaneity or chainspell effect.
-Deals massive non-elemental damage to everyone between range.
-A phoenix appears from the ashes of the explosion and raises nearby party members, full hp with a temporary invincible effect, withouth weakened status and with a powerfull reraise, regen, regain and haste effect.
-In the case that you cast it consecutively with Chainspell active, the animation will vary and the range will be extended, multiple meteors will drop on the entire Vanadiel hitting everyone outside their mog house.
Known bugs:
-It is posible to exploit the chainspell effect on this spell and obtain drops of any monster by casting it from outside your mog house. We politely ask you to not exploit this bug or else you will be banned when we fix it in the next 2 years.
Thank you for understanding.
PS.- I'm bored <.<
Throw it in as ultima and have it do tier III to IV nuke damage and have it cause a - stat reduction to att, def, acc, mdef, and evasion. And yes make it actual work on things we would want it for "End game content"
RDM has Refresh II... sorry, but I wouldn't get my hopes up if I was RDM main.
http://www.posters555.com/pictures/A...29d8d5d1_b.jpg
That's kinda the point... RDM isn't in good enough shape to get an Ultimate Spell? Oh sorry the job doesn't really function so we can't even consider it like other jobs? It's too retarded to be treated equally...
I understand you are trying to be realistic, but honestly the stance is self-defeating. SE doesn't need to give anyone anything else until they actually fix all of their jobs OR at least getting them in shape where it can receive an ultimate spell.
Guys, RDM is OP...you guys get to <Chainspell> <Warp II> <party> & afk <leech>es.
That's how Tanaka-san plays his RDM.
I still say the RDM fixes should come in first, then we can worry about an ultimate spell.
To stay with the topic, this is my contribution:
...I didn't say anything about it being balanced. I just wanted to contribute. =PQuote:
Red Trance
Lv. 99
Requires Chainspell Effect
Consumes all MP
Self-target
Places you in a trance, temporarily increasing all your skills and proficiencies for the duration of Chainspell or until you run out of MP.
Red Trance slowly consumes the RDM's MP at X% per tick. +30 to all stats. Magic, sword and dagger proficiencies temporarily raised to A+ and temporarily capped. Grants access to all sword and dagger WS. Spells that are native to RDM cost no MP, and instead speed up the rate at which your MP is consumed by Red Trance. Spells that are gained through subjobs still cost MP and consume their normal amounts of MP AND speed up the rate MP is consumed by Red Trance.