Pld is there to hold adds or shield bash. 90% of the ones I find certainly aren't there to hold hate, or tank.
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Pld is there to hold adds or shield bash. 90% of the ones I find certainly aren't there to hold hate, or tank.
You read it wrong.
All it's saying is that "Cure (or waltz) effects recieved" now stacks with cure potency beyond the normal cure potency limit.
Before, if you had or used any "+X% all cure effects recieved" gear, and the person casting cure was at max cure potency, the cure effect recieved gear would have absolutely zero effect. With this change, these items will be able to increase the effect of cures beyond the normal 50% limit (and are in fact applied to the boosted healing amount instead of increasing the base amount of potency)
As others said, this is obviously aimed at the new healer's roll, which grants this effect.
Also, this is only "the first part" of the healing changes.
Let's hope the rest of the changes will actually be useful.
I don't see how they get +95% when 1)is +50% and 2)is +30%, last I checked that was 80%
1 * 1.5 = 1.5
1.5 * 1.3 = 1.95
Cure Potency Received will be calculated after Cure Potency.
As of right now, it's kind of a pointless change. Now some folks can equip Oneiros Earring instead of whatever for curing themselves for a minor gain.
If "Potency of Cures received" ends up on stuff that can actually be used somehow, such as gear with otherwise good TP-set stats or buffs that don't have to fight against Miser's/Tactician's/Chaos Roll for their right to exist, then this change might mean something.
1.5 x 1.3 = 1.95
New Healer's Roll on a party for guaranteed free curagas with Orison Pantaloons +2. You kill stuff faster if your DDs don't die, so bonuses to keeping them alive > letting them rip hate and get squashed. Also means no waiting around for un-weak at the end of every fight, just move onto next rift.
Also, Penury Cure 5s should now also be free.
Which you don't if your DDs are dead, then weakened, then dead again, then 5 min wait before next fight because you're waiting for weakened. It's entirely up to the party (or more particularly, the COR) but I'd go for killing steadily with everyone alive, over kill really fast for 30 secs then slowly because everyone died.