We're still waiting on two summons, and there may be new physicals in the group 3 merits (hopefully) since everything added 76+ is magical.
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We're still waiting on two summons, and there may be new physicals in the group 3 merits (hopefully) since everything added 76+ is magical.
I'm crossing my fingers for AOE pacts. I don't think we particularly need more physical ones, since the old ones work just fine. (Usually they just do slightly less than magic BPs) Some kind of Fell Cleave moves might be best, so that we have two ways to AOE. (The bad 2 hour way, and the new good physical one)
Abyss Gauntlets / +1 -> Papa Roach Gauntets?
They're probably going to mention that when they finalize the Light/Dark Arts buffs for public release. Either way, Regen IV is level 79.
Light magic for BLM sounds strange to me, perhaps Ultima or something's in the works. I'd definitely welcome it. Meteor definitely isn't light based, so I know that's not it.
Note Arise is also in those data file. WHM merit group 3 spell?
It's actually probably meteor and different from its Comet cousin.Quote:
Light magic for BLM sounds strange to me, perhaps Ultima or something's in the works.
I had always hypothosized this, because King Behemoth, the signature user of Meteor, is extremely vulnerable to darkness and resistant to light.
(King Behemoth and Byakko are about the only monsters in the game that Diablos' 2-hour was worth a damn on before Odin came out).
If it is moon % related then its immediately annoying and stupid. I stopped reading in case it got more stupid.Quote:
Fenrir: Heavenward Howl (Lv. 96)
Grants the effect of HP Drain or MP Drain to party members within area of effect.
As a 95 BLU, I think it still needs to be said that SE is handing out way too many useful abilities to BLU that would fit (and are needed) a lot more on other jobs.