Originally Posted by
Mirage
It was my intention to make party oriented shields, so that's fine. I think making a shield that outdoes the boost you get from dualwielding is going to have to be maybe unrealistically strong. If I were to choose a shield over dualwielding though, it would probably have to be something like this:
Clobbering Shield
Defence 25, -5%PDT (optional, just because def doesn't really do much)
Club skill +25, Triple attack +5%
Str +15, dex+15, mnd+15
Critical hit damage +15%
Maybe haste +4% as well. It could free up a slot previously used for haste elsewhere.
Using a shield would also allow you to sub for example warrior, for Fencer (another 5% crit rate), another 10% DA, berserk and attack bonus. Also aggressor, but I doubt you would be meleeing something you didn't even have capped, or close to capped hit rate on.
The idea behind this shield is of course that the str will make up for whm's relatively low str, dex will help crit rate, which is futher boosted by the crit dmg stat, and the mnd will boost most (all?) of the relevant club WSes. Of course, it is also pretty obvious that this shield is more or less tailored for Hexa Strike.
Of course, I doubt a shield like this will actually be implemented, but at level 99, who knows?