Then you wouldn't be able to run away and reset.
Printable View
Then you wouldn't be able to run away and reset.
Not a big huge texture on the ground. I'd be thinking a little glowing aura around the perimiter. That would only require a small texture to be repeated around the edge of the battle area.Quote:
A large texture would just be ugly as sin due to texture resolution size limits, and not all the battle locations have a completely flat ground also.
If anyone has seen the Primal Ifirit battle video for FFXIV, you'll see what I'm talking about. There's sort of a ring of fire around where you fight him.
You know, I just remembered something. Wasn't it mentioned a few months ago that a WoW-style plugin interface for FFXI was being implemented? Because this is the kind of thing that we could get from a third party long before the dev team ever gets to it if they do at all.
Wasn't there some change planned for the radar to stay visible during combat (like, move it to the right a bit)? What if it could also show encounter areas seen with FoV NMs and Voidwatch NMs as (part of) a circle? Easy solution that would work even on the PS2, has game-wide uses, and shouldn't cause any lag due to extra models on the field.
The regular map could show the location of the activated rift as a regular green marker, with the same circle around it to indicate the encounter boundary.
The radar thing was having it show during combat if you hit + (F on compact keyboard/Triangle on PS2) once. Was patched in months ago.
Because that's totally useful for people like I that abide by the terms of service. </sarcasm>
You're dreaming. They've mentioned no such thing. Maybe you're thinking of FFXIV, which would more readily support UI mods if the developers wanted to enable it (as my understanding is FFXIV uses XML/LUA for the UI)Quote:
You know, I just remembered something. Wasn't it mentioned a few months ago that a WoW-style plugin interface for FFXI was being implemented? Because this is the kind of thing that we could get from a third party long before the dev team ever gets to it if they do at all.