Which I don't doubt. Especially if fighting piercing weak mobs.
Guess I'd like to see that distanced enmity thing SE yanked just before a recent patch, too.
This is a skewed test to make RNG damage look bad, if anything you should compare it to Jishnu's Radiance (which on a good rng deals similar if not way more than Hi on spikes.) You can't compare apples to oranges and expect the oranges to be considered the inferior fruit on the taste test.
Hi has larger FTP, an offhand hit+chance to triple/double attack proc, and higher WSC mods. Heavy Shot is just a plain awful comparison.
I still think the formuals are a bit bad for range attacks -.-
that is reflected when your buffed to god like ( abyssea)
outside abyssea the difference is not as bad, I remember people complaining about the different tp return maths for range and melee too
I agree, better WS examples could have been used...but I too think their calcs are out of whack too. I don't main RNG (stopped at 51) and never unlocked COR, but I have used SAM/RNG a lot for specific events, and even though I know it's subbed and low weapon rank and all on SAM--it still feels kinda "meh". I know, no large sample of damage parsed and all...just feels like it's not really worth it to use a bow unless it's a target specifically weak to it's attacks anymore.
Your wall of text is not required, the only real problem with ranged attacks is that they occur so slowly. Ranged attacks do not benefit from haste/march, and thats what makes ranger so awful. If they corrected that, it would be good and maybe overpowered slightly.
apparently no one remembers the great rng nerf of 2004 lol
good luck with this
I remember the Ranger nerf (I think it was 2006, not 2004 though).
I never see RNGs anymore.
I'd really like to see RNGs around again.
The fact that it can x3 and x2 proc is another point in the weakness of ranged attacks, not only do melee get haste (the single biggest factor to damage in the game) it also gets the affects of triple/double attack as a damage possibility on it's WSs, whereas rng and cor get no benefit of double and triple shot on their WS, and also have no easilly accessible mage spell for
Problems with the Ranger job aside, I don't think that ranged attack need much of an adjustment.
Ranged Attack's advantage over normal melee attack has always been its reduced level correction. Unfortunately, this isn't much of an advantage for a lot of things (like Abyssea, merit parties, etc). With content that focuses on situations with low level difference (and high availability of Accuracy food for melee), we don't end up with a lot of situations where Ranger is desired like they used to be for Kirin fights.
If anything, add a cRatio modifier to the 1.5-3.0 equation of around 20%. Otherwise, leave it alone and add content with dLevel of 20 again so ranged attack's advantage means something. Also, stop making monsters ranged attack resistant.