Even if people are given choices (you almost sound like a commie, lol) there will always be a best way to deal damage as long as 2 is greater than 1.
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Yes, but it might differ for various situations. And I don't wanna de/remerit for different circumstances every day, but I also don't wanna be subpar in any given situation. Probably a ridiculous wish, but that's how I feel.
I kinda do, now that I think about it, which I find quite disturbing. Edited to reflect my true stance on the matter.
Evader
Increases evade rate while decrease attack.
This just makes sense and the only piece missing between berserk, aggressor, and defender.
the only reason war would get that
is to make thf/war feel better about not being /nin
In terms of game mechanics, I have to agree, Warrior isn't really about evading. There are already plenty of jobs that get evasion bonuses (Thf, Dnc), and others that make use of abilities to enhance their dodge rate (Nin, Mnk, Sam). That being said, they're really not much more about Parrying or Shield Blocking, either, so I can't knock the idea of a reverse-Aggressor.
In reality, a good warrior (in a medieval setting) would be the one who can avoid getting hit in the first place. In a world where magic healing is available, I suppose it's not as necessary, but in reality, where a medieval soldier could die from the infection he received from a light gash, and might lose a limb (and his life, or if not, at least his livelihood) from a hit by an enemy's sword, not getting hit was the best way to insure survival.
If any of you haven't seen the movie Troy, I suggest checking it out. Achilles is portrayed in that movie as a human being (not a demigod), but so skillful in evading, blocking and parrying attacks (as well as delivering killing blows quickly) that the legends of his invulnerability stem from his masterful damage avoidance.
So thematically, yes, warriors are about evading. Good ones at least. They'd certainly be as, if not more, skillful at it than Dancers.
They actually gave them better than that:Quote:
it's like asking blm for an ability that decreases thier magic attack for more defense...
http://wiki.ffxiclopedia.org/wiki/Mana_Wall
LV45- Cannibalization: Consume your next target restoring HP, PC or PC Pet only. If consuming a Magical Avatar, the stat associated with the consumed avatar element will be raised twofold.
LV45- Friendly Meal: Consume a party member and gain access to their stat boosts.
LV51- Last Supper: Comsume a party member while in critical cond. and receive a bonus to CRIT ATKs and in case of K.O., be raised w/o weakness.
LV53- Drunken Rage: Must consume a Dawn Muslem to activate, lowers ACC and DEX, increases AGI, STR, and CHR. Chance to intimidate target after using provoke.
War doesn't need anything. It's perfectly fine where it is. Just take Defender merits away and give us something useful, like Retaliation merits that people would actually consider using.