Move Tag Givers so that they appear ALWAYS at the position they show up when the zone is in beastman control, no more standing in the middle of mobs getting hit with GAs the second your tag appears.
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Move Tag Givers so that they appear ALWAYS at the position they show up when the zone is in beastman control, no more standing in the middle of mobs getting hit with GAs the second your tag appears.
1 First off, some basic changes.
It would be nice to be able to warp there because of the time constraints of individual battles and not being of the same duration each time.
2. Reposition certin tag giver npcs.
Sneak and and stoneskin usually is enough to deal with this problem if one comes from behind but given the various main/sub combinations, either of those may not be enough.
3. Union loot
I guess I am one of those people that disagree. Personally I think a union should be limited to 6 people and just add more unions (F-J) maybe. As far as lotting goes simply put Lotting should be rank based I mean after all I didnt work all the way up to Medal of Altana for nothing. In situations where there is multipe people of the same rank lotting on the same item I say the one who has earned the most exp for that battle should be awarded it plain and simple. Random rolls is bs and I dont believe in rewarding lazy people who dont want to commit the time to raise there rank with anything personally but whatever.
4. Jeuno
Nothing to add totally agree why arent they more involved in these battles, I dont take kindly to people on the sidelines watching, LOL. They would help make things interesting in the battalia, rolanberry and Sauromugue Champaign(I'm sure that is wrong :-p ) areas and would answer the question: "WTF is Jeuno doing in all this?"
5. Spawn locations/advancing
As far as this goes why aren't there troops defending the forts at all times in stead of spawning and advancing to it AFTER it has been attacked? This is regardless of being an allied or beastman controlled area.
6. Beating the endless wall
Never understood the point of beating the wall but if my response to number 5 was implemented there would be no need for beating the wall anyway as there would acutally be mobs on which to wet your blade.
7. Incentive
This is news to be since I really started exploring the past after they have removed the skill ups from it but yes I would love this myself. Now that ABYSSEA is kind of ruining things as far as parties go, and I genuinely like this mode of play and am suprise many more don't participate now, I really think this would be a good idea to bring back since I never had the opportunity to skill up during these. I havent done Dynamis and stuff because I really dont care to so far but it would make synce to increase the currency drop since it is the past but at same time I do understand why it is so low of a drop rate. I mean the currency isnt used any more as far as storyling goes so find them should be low but maybe there is way to increase drop rate without affecting its "rarity".
8. Soloers Simply put LEAVE ME ALONE !!! I dont know how you view this as GREEDY but I disagree. For each person that attacks the same mob there is less of an "evaluation" opportunity for that person. Now if I am GREEDY because I am making a concerted efford to max out my allied notes/exp for each an every battle possible by soloing a mob which virtually any job can do these days post 90 except maybe in the Northlands where everything is near your lv90 job of choice and aggro then I guess I am guilty. I tend to use campain battles as a way to merit up fast without a need of a party and all the bs it entails especially as a RDM who is often pigeonholed as a wimpy NURSE for the party which I hate. This is the only feasable alternative because of teh variety, frequency, and self-sufficiency of RDM. If I could skill up here I would practically live in the past LOL. If you really that bored and need something to do go Auto-Attack the fort and watch some TV til it is over LOL. Unless there is more than say 2 or 3 mobs on me your services are not required. :) Oh and that mob you mentioned that NM Gnole, anybody that has done enough of these should know it not worth the time trying to solo those given the ability to practically nurse itself back to full health. Only a fool would solo those anyway I dont even touch those even with a full group of people but if they bring back skilling up though I would as they would be perfect.
9. Beastman strong hold or northlands
Until recently I never seen a single stronghold overtaken like ever on Diabolos or on our new server Siren which only recently accomplished this feat with Windurst taking over Castle Oztroja. I think this is more about players actually banding together and getting this done because quite frankly I think the NPC troops are just too weak to do this anyway but since I rarely see them get past defending the lower areas by having all those areas on lockdown this is hard to say for sure. Still until people get bored of abyssea this wont really change all that much as it requires more human involvement in campaign battles to get this done on a regular basis.
10. * New tactics.
Totally agree with you 100% It never made sense to me from a war combat strategy standpoint. what are these guys like super ninjas sneaking through to attack regions far away or something. Then again given the whole..... nvm. In any case this needs to be reworked just how you say because it makes sense and is logical. There is no way an enemy can advance through like 4 opposing territories to amount an offenseive without the opposition noticing it givent the time era the game portrays.
7 months and still no comments devs?
I always thought, rather than have 4-6+ battles happening all the time, chewing up server resources for no reason (because often a battle will happen with no player involvement), why not just have ~2-3 battles going on in a "front" that only changes on conquest update. That is, each nation will have one zone they attack (or defend, if they don't own anything) that week, so three zones total each week that are under contention. Say ~2 hours on battle, ~1 hour of relax time, repeat. Battles that last 2 hours do happen occasionally already, so the gameplay rules wouldn't need adjustment (like stats of NPCs, likelihood of reinforcements, and so on).
With a single "front" for each nation, it'd just be better in so many ways IMO - easier for players to group up (not scattered around many different battles), easier on server resources, will possibly let us see allied control of beastmen strongholds, because people wouldn't be scattered - something I haven't seen for two years, which is very sad because there's a lot of fun content there, that we just won't ever see again in the current system.
All these suggestions are great and hopefully the developers will listen and actually be willing to adjust. But sadly, as we are all aware, they are currently operating with bare bones team. They will not adjust anything that is going to make our game time more convenience, enjoyable or fun. Numerous responds from developer teams are suggesting exactly this, they do not care, they do not listen, and they are moving forward. Sad though, so many promising current contents that could use adjustments to bring many enjoyments to us. And yeah, keep praying that they will read this, you can wait another year or two.
wake up SE !
time to do something ;)