Time for some ranger love! Remember, keep the feedback and comments coming, and we'll do our best to address it!
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I want the ranged attack distance correction functionality to be removed.
The distance correction functionality of ranged attacks greatly affects rangers, and based on the opinions of players, we understand that some kind of adjustment is necessary.
With that said, simply removing the distance correction functionality will not solve every problem, so we are working on adjusting the system to be more positive.
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Even if the distance correction functionality can’t be removed, I at least want the range of the “sweet spot” to be increased.
We will look into this as part of the adjustments stated above.
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I want the range of ranged attacks to be farther than spells.
This will make it extremely easy to dominate worm type monsters, so we have no plans of extending the range of ranged attacks.
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Blast Arrow is commonly used as a close range WS, so it shouldn’t be affected by distance correction functionality.
We will look into some kind of adjustment.
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I don’t like that TP is consumed even if a WS is not successful because it is out of range.
It is pretty heartbreaking when you misfire, isn’t it? This is a problem that occurs frequently for rangers that keep their distance in battles, so we will look into devising a solution.
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I would like hate to decrease proportionately to your distance from the enemy.
This is part of the distance correction, but we are looking into lowering hate when using ranged attacks from the enemy’s sides or rear. Also, some ranged attack weapon skills have effects related to hate, which will also be taken into consideration.
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How long will the "ability that increases enmity towards party members positioned between the ranger and his/her target" last?
This ability will last around 3 minutes, and effects will take place for every ranged attack during this time. We do not plan on implementing a long recast time.
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I would like the effects of Subtle Blow to take place regardless of distance.
We are currently debating how the effects of Subtle Blow will be implemented. We are also working on adjustments for sweet spots and ranged attacks, so all of this will be decided in a balanced way. Either way, Subtle Blow will be applied with abilities, rather than as a constant job trait.
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I would like Eagle Eye Shot to be reevaluated. It is a big gamble, but as you reach higher levels, it sometimes yields less damage than weapon skills.
Eagle Eye Shot has the advantage of having high accuracy, but we are looking into adding additional benefits. We think it will be best if we can add some kind of benefits other than simply yielding high damage.
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I would like a hate reset effect to be added to Camouflage.
We currently have no plans of adding an ability that resets hate for ranger. We suggest forming a party with a job that can control hate, such as thief, to get around this issue.
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I would like Rapid Shot to be activated every time.
This will be very difficult, since Snapshot is a trait that can be enhanced to further reduces the time in between ranged attacks, and these two would become very similar.
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I would like the recast time for Stealth Shot to be lowered.
We would like to look into this when reviewing merit points, but we think that the effects of Stealth Shot are sufficient as is, so this is pretty unlikely.