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Seriously tho guys, does counterstance as a sub still give you 50% on counter? Boost prior to ws, Dodge for an evasion boost, Focus for a bit of accuracy, damage of course will increase ever so slightly from the natural STR of Monk also, why wouldn't it be taken seriously? I just see a lot of potential here. I guess I'll level and perform some tests.
Yes.
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Unless you're the sole tank against a monster with rapid weak attacks, going to agree /mnk seems pointless over /nin or even /war assuming you're benefitting from zerk and aggressor.
Works well against any monster, not weak ones only.
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What 90% counter rate... first off, the cap is 80%, with CS that puts you at 50%, GH +10% and Roaring Laughter 12% ... not seeing 80%.
You forgot the counter trait.
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Exactly, I'm going to give it a shot at least, my curiosity is killing me on this. Even at 50% counter (plus our shadows) and potential damage boost why not try it? I'll keep you guys updated once I level it, if no one else tries it first.
Seek out Draylo. He's one of the best Blue Mage's in FFXI. If you want further information, he's got it.
I also recommend Nightfyre.
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Swords have crappy weapon damage to do it. I mean you don't see nin/mnk or thf/mnk popping up.
Counter is nice for spell interrupts but that would only apply to slower magical spells at best.
The max HP is a wash inside Abyssea.
Also using Roaring Laughter imo is a waste of an atma slot even for fun.
It could be fun that's all I see it being though.
1. Just because you don't see it, doesn't mean it's not there.
2. Counter is nice for spell interrupts. But I don't think that's why MNK's use it.
3. Roaring Laughter isn't neccesary, neither is capped Counter. 70% is easily achievable enough.
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can agree with you that spells weren't grand, but unfortunatly at the time, its what we had. Now lets focus on this MNK idea..... it's a bad idea, much as those that tried to spin off BLU/DRK and were met with how low our magic is in those other types of magics to land drain, aspir, and absorb spells. While it sounded sweet, it was nothing more then just fluff to cover the crap that was the sub job. We have no innate skill in it, we have meh evasion, and we have not guard skills, thus making this no different then /DRK. While it is sweet because you get the attack bonus on DRK.... thats really about as far as it goes. While I have not subbed /MNK since the end of the 75 era, I see definitely no point in it now. The reason why we are stuck in the /NIN mold is because it relies on little skill to be practical. Its not that no one is willing to expand on these other jobs, its that other jobs don't share native skills with our class because our clas is fairly limited. In terms of magic we only have Blue Magic Skill, we have sword, parrying, and evasion as our primary skills. This is why jobs such as /NIN, /THF, and /DNC are still practical to today (not so much /THF since spike damage is already nasty, but eh ya never know if we get out of Abyssea it might actually make a come back). The only reason /RDM is on the top is because it has spells that are good buffs, and namely convert and refresh. If this class didn't have these for the sheer magical purpose of our job class, we would probably avoid it much as the other classes. So again, its not that these frontiers
have gone unexplored, its that they are an empty room of possibility with nothing to create with.
I can't see why you still use /RDM inside of Abyssea. No matter what you're doing there are too many MP recovery options to make it a support job worth using. Even for spell spamming (which you should not be doing due to the enormous lack of tp control) it's not needed.
I only use /RDM for Charged Whisker Burns.
/NIN is the best damage dealing support job for Blue Mage. Nothing any other support job provides matches /NIN's additional 10% Delay Reduction with Dual Wield 3.
My only other thought would be if you are counter tanking and increasing damage from that. If you find that difficult to believe think of it from a different perspective. ~70% of your opponents melee attacks are negated and granted to you as an additional attack.