Those are what are used now though, not what would be used if you changed RR to your idea.
Those are what are used now though, not what would be used if you changed RR to your idea.
Yeah should have posted the first post since that poster wasnt paying mind to the idea. It still make war better then every other DD job in the game. War and whm and people pay you while you FC pop sets and this 30% dmg boost would help that more then DRKs or sams.
Better suggestion; make other atmas worth using so we don't have every job converging onto 1 atma.
annnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnd read the first thread when i say i dont want it to change who is best just change the gap between the best
and not going into how DRK can cleave too w/o a prob not as good as war but still only 2 ppl
You read anything man you sure talk like I did a great wrong closing the other thread when you dont even seem to know what was talked about there.
Till they get rid of how much dmg crit hits do, no atma that doesn't helps crit hit rate dmg will help.
I think this is the only real fix. I'm not talking about improving one atma to compete with RR. They should go across the board and review every atma and reconsider their stats. Quite a few of them are really, really bad. Yeah if you improved a bunch of the bad atmas to be on par with RR some of them might get stacked with RR. Then again you would have a bunch of new options and maybe there would be a new atma combination that could close the gap some more for DRK and SAM. If there were 5 or 6 viable (non-critical) alternatives to RR then you can't stack all of them RR because of the atma limit of 3.
One of the things that makes RR so good is that every stat is related to the same use (melee crits). +DEX for crit, +crit dmg, and +crit rate. On top of that it gives two superior effects and one major. The problem with a lot of the bad atmas is that the stats don't go together or they dont have superiors. They mix things like attack and magic attack (melee blm ftw?) or VIT and INT (clearly for pld/blm DD tank) or Song recast and Dia effect (wtf?). Then there's those atma that only give you stats on a certain day or weather condition even though there's no weather in aby... making them useful just one day of the week and who is really going to go change their atma because it's fireday or something? There's a lot of atma that only give two stats and don't even have a superior effect some are just two minors. There's a lot of atma that just give three minors and no superior/major.
I just think they should review a lot of them and reconsider the stat bonus combinations. Make them more specific to buffing one thing like RR and balance the superior/major/minor bonuses across the board. Every atma should give 3 stats too but some dont. Of course the harder the atma is to get the better it should be but a lot of the atmas out there are just plain useless.
If you make any atma that increase dmg to close the gap you can't have it so jobs that you your trying to gain on can't make use of it to keep the gap. Best way would be to make a atma that boost all non-crit WS by ??% Then wars, drg, Emp. crit hit WSs would not benift from it and sams and drks could close that gap and keep thier DoT from apoc and RR crits.
What.
Maybe for DRK, but LOL not even close for WAR.
1. VV doesn't close the gap between common 6hit builds to a 5hit build without rose+tactical+hoard(huge loss in attack and stuff)
2. fSTR is easily capped in Abyssea through gear and furtherance abyssite
3. Whether you use Raging Rush or Ukko's Fury, SS is better than VV.
4. 5% DA when you already have (assumed) 32% is not a very big upgrade.