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I've been thinking that too, but it might be because at this point in the game WS aren't used primarily for Skillchaining, but for simply doing damage - which means, if they want to reduce the dev team work load, they only want to release WS that we are likely to use (granted, some new WS are not useful, but I know I make use of Sonic Thrust), and as infrequently as possible without causing outrage.
If the community still relied heavily on SCs, we might have seen more frequent WS additions, with an improving variety of effects and SC properties. That's not to say that I wouldn't want more "natural" skill-up WS that allow me to open/close more SC...
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Multihit critical damage MP converting staff WS. All I'd ask for. And probably too much to ask for when SE just wants to add some gimmick WS like "cures 200 HP to all party members WS".