Notice: Weakened timer resetting to max after Tiamath respawning each time & locks it
:eek: :confused: So was this weakened state timer resetting to the max limit upon each time Tiamath respawns intended to be in place for getting the Wyrmking Suit+1-{Body + legs +feet}. Masque +1-{head gear} and the KI for the I-Level Battlefield or is this simply a in game event bug occurring until you have either zoned into one of the cities from the outside area's of where the event is being held or to have the magicked level sync enchantment finally removed then re-waiting yet again for weakness to fully wear-off was intended for this event??
:confused: I was seeing this happening to my blondelle character while participating in the event where I was sitting kneeling in /healing mode and see the weakened timer start to wear off only to be reset to a maximum of one minute over and over again each time the events Notorious Monster Tiamatia with the moogles all around it would respawn with the games Level Sync Enchantment on even while being far, far away from the battlefield with the level sync game enchantment on or even standing right at the lighted spot on the ground which is the Kupofried spawn point to use your built up points. My question is: Was this intended to occur for this event or is simply an overlooked missed bug for the event going on? Community Moderators/Dev team/etc. let me know on this, thanks! ;-)
A couple of quality of life suggestions.
I'd like to see all the verdical confluxes on the abyssea maps rather than guess where they are on the map. It would be generous if that happened. Also, If the recast time on the trizek and eschad rings were reduced that would be awesome if that happened.
Another thing is to make hp % visible while your fighting a mob which would be great to see. :D
Also let us exchange job points for merit points for emporox if thats possible.
Also turn Cerberus, Khimaira and Hydra into pop item mobs. :D
I've also been wondering if se could make multiple crafts within one synthesis possible.